Drop hand items into the palm, raise the lanyard, and capture every gear piece worn on the character
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped

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zwitschi committed 2026-11-06 18:30:52 +01:00
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@@ -75,14 +75,14 @@ Tick a verdict per row. A rejected row becomes a concrete `TODO.md` task, not an
| # | Question | Verdict |
| --- | --- | --- |
| 1 | Do the twelve characters read as distinct people at 8 m? | ☐ yes ☐ no |
| 2 | Is the head size right for the body (no bobblehead, no pinhead)? | ☐ yes ☐ no |
| 3 | Do the faces hold up at portrait distance — brows, eyes, mouth, hair? | ☐ yes ☐ no |
| 4 | Do the hands and the hand-held items (camera, clipboard, board, baton, parcel) read correctly? | ☐ yes ☐ no |
| 5 | Is the firefighter helmet the only head gear, and does it sit correctly? | ☐ yes ☐ no |
| 6 | Are the role outfits believable for a Hollywood-boulevard shift? | ☐ yes ☐ no |
| 7 | Are the seeded tint palettes acceptable, or too pastel/saturated? | ☐ yes ☐ no |
| 8 | Do the seated and walking poses hold up? | ☐ yes ☐ no |
| 1 | Do the twelve characters read as distinct people at 8 m? | x yes ☐ no |
| 2 | Is the head size right for the body (no bobblehead, no pinhead)? | x yes ☐ no |
| 3 | Do the faces hold up at portrait distance — brows, eyes, mouth, hair? | x yes ☐ no |
| 4 | Do the hands and the hand-held items (camera, clipboard, board, baton, parcel) read correctly? | ☐ yes x no |
| 5 | Is the firefighter helmet the only head gear, and does it sit correctly? | x yes ☐ no |
| 6 | Are the role outfits believable for a Hollywood-boulevard shift? | x yes ☐ no |
| 7 | Are the seeded tint palettes acceptable, or too pastel/saturated? | x yes ☐ no |
| 8 | Do the seated and walking poses hold up? | x yes ☐ no |
**Signoff:** ☐ approved as shipped ☐ approved with the follow-ups below ☐ rejected
@@ -98,13 +98,17 @@ Recorded as tasks in `TODO.md` under **Owner review findings**:
grips the top edge. The delivery parcel and the confused-visitor tray became carried props in
the hands, and the `cap`/`hood` gear were retired with the hats, leaving a 15-piece set. The
per-item table is in [`blender-assets.md`](blender-assets.md#hand-item-fit-on-the-quaternius-rig).
**Row 4 is the one still needing an owner verdict.**
2. **Arms still graze the torso on the `worker` base** — the 7° rest tilt cleared the `casual` base
After the owner's grip-height feedback every hand item drops into the palm (`HAND_ITEM_DROP`),
the carried role props drop 0.06 m and the lanyard attach rose from y 1.30 to 1.38. Each piece
is now also captured **worn by a real avatar**
([`sheet_npc_gear_on_character.jpg`](blender_previews/sheet_npc_gear_on_character.jpg)) — check
row 4 against that sheet. **Row 4 is the one still needing an owner verdict.**
3. **Arms still graze the torso on the `worker` base** — the 7° rest tilt cleared the `casual` base
but not this one.
3. **The `npc_vest` clipboard is oversized** on the shorter Quaternius arm.
4. **Roster variety is three meshes for twelve roles.** Tint and gear carry the difference; the
4. **The `npc_vest` clipboard is oversized** on the shorter Quaternius arm.
5. **Roster variety is three meshes for twelve roles.** Tint and gear carry the difference; the
modular part library (hair, outfits) is the fix.
5. `npc_dress` and `npc_hoodie` have no coat or dress geometry — they are the `casual`/`hoodie`
6. `npc_dress` and `npc_hoodie` have no coat or dress geometry — they are the `casual`/`hoodie`
bases with a matching tint.
## Measured facts