Drop hand items into the palm, raise the lanyard, and capture every gear piece worn on the character
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@@ -24,6 +24,7 @@ capture harnesses.
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| [](sheet_npc_roster_crowd_0.9.9.jpg) <br> `sheet_npc_roster_crowd_0.9.9.jpg` | 0.9.9 roster at the 8 m crowd distance a player actually sees. |
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| [](sheet_npc_crowd_prototypes.jpg) <br> `sheet_npc_crowd_prototypes.jpg` | Four approved crowd-variety looks queued for the 12-character roster. |
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| [](sheet_npc_gear.jpg) <br> `sheet_npc_gear.jpg` | Fifteen gear pieces authored in attach space: helmet, sunglasses, bags, tank, lanyard and the nine hand items. Caps and hoods are retired (owner, 2026-11-06). |
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| [](sheet_npc_gear_on_character.jpg) <br> `sheet_npc_gear_on_character.jpg` | Every gear piece worn by a real avatar through the runtime attach path: helmet, sunglasses, lanyard, bags, tank and the nine hand items. |
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| [](sheet_npc_hands_compare.jpg) <br> `sheet_npc_hands_compare.jpg` | Hand pass: wider palms, segmented fingers and a separate thumb. |
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| [](sheet_npc_hands_grip_compare.jpg) <br> `sheet_npc_hands_grip_compare.jpg` | Grip pass: the forward hand-item offset that puts props in the palm. |
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| [](sheet_head_proto_before_after.jpg) <br> `sheet_head_proto_before_after.jpg` | Head overhaul sign-off: current `_face` vs the s48 connected-shell prototype at 1.85 m front/three-quarter/profile. |
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@@ -75,14 +75,14 @@ Tick a verdict per row. A rejected row becomes a concrete `TODO.md` task, not an
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| # | Question | Verdict |
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| --- | --- | --- |
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| 1 | Do the twelve characters read as distinct people at 8 m? | ☐ yes ☐ no |
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| 2 | Is the head size right for the body (no bobblehead, no pinhead)? | ☐ yes ☐ no |
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| 3 | Do the faces hold up at portrait distance — brows, eyes, mouth, hair? | ☐ yes ☐ no |
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| 4 | Do the hands and the hand-held items (camera, clipboard, board, baton, parcel) read correctly? | ☐ yes ☐ no |
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| 5 | Is the firefighter helmet the only head gear, and does it sit correctly? | ☐ yes ☐ no |
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| 6 | Are the role outfits believable for a Hollywood-boulevard shift? | ☐ yes ☐ no |
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| 7 | Are the seeded tint palettes acceptable, or too pastel/saturated? | ☐ yes ☐ no |
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| 8 | Do the seated and walking poses hold up? | ☐ yes ☐ no |
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| 1 | Do the twelve characters read as distinct people at 8 m? | x yes ☐ no |
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| 2 | Is the head size right for the body (no bobblehead, no pinhead)? | x yes ☐ no |
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| 3 | Do the faces hold up at portrait distance — brows, eyes, mouth, hair? | x yes ☐ no |
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| 4 | Do the hands and the hand-held items (camera, clipboard, board, baton, parcel) read correctly? | ☐ yes x no |
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| 5 | Is the firefighter helmet the only head gear, and does it sit correctly? | x yes ☐ no |
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| 6 | Are the role outfits believable for a Hollywood-boulevard shift? | x yes ☐ no |
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| 7 | Are the seeded tint palettes acceptable, or too pastel/saturated? | x yes ☐ no |
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| 8 | Do the seated and walking poses hold up? | x yes ☐ no |
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**Signoff:** ☐ approved as shipped ☐ approved with the follow-ups below ☐ rejected
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@@ -98,13 +98,17 @@ Recorded as tasks in `TODO.md` under **Owner review findings**:
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grips the top edge. The delivery parcel and the confused-visitor tray became carried props in
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the hands, and the `cap`/`hood` gear were retired with the hats, leaving a 15-piece set. The
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per-item table is in [`blender-assets.md`](blender-assets.md#hand-item-fit-on-the-quaternius-rig).
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**Row 4 is the one still needing an owner verdict.**
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2. **Arms still graze the torso on the `worker` base** — the 7° rest tilt cleared the `casual` base
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After the owner's grip-height feedback every hand item drops into the palm (`HAND_ITEM_DROP`),
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the carried role props drop 0.06 m and the lanyard attach rose from y 1.30 to 1.38. Each piece
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is now also captured **worn by a real avatar**
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([`sheet_npc_gear_on_character.jpg`](blender_previews/sheet_npc_gear_on_character.jpg)) — check
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row 4 against that sheet. **Row 4 is the one still needing an owner verdict.**
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3. **Arms still graze the torso on the `worker` base** — the 7° rest tilt cleared the `casual` base
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but not this one.
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3. **The `npc_vest` clipboard is oversized** on the shorter Quaternius arm.
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4. **Roster variety is three meshes for twelve roles.** Tint and gear carry the difference; the
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4. **The `npc_vest` clipboard is oversized** on the shorter Quaternius arm.
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5. **Roster variety is three meshes for twelve roles.** Tint and gear carry the difference; the
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modular part library (hair, outfits) is the fix.
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5. `npc_dress` and `npc_hoodie` have no coat or dress geometry — they are the `casual`/`hoodie`
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6. `npc_dress` and `npc_hoodie` have no coat or dress geometry — they are the `casual`/`hoodie`
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bases with a matching tint.
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## Measured facts
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