Bake the rest pose, warp to the contract, and record the failing silhouette gate
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@@ -170,6 +170,34 @@ Optional extras (allowed by the contract; kept if they survive within 24,000 ver
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Dropped (never shipped): `PT.L/R` (pole targets carry no deforming weights), and the
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`Root`/`Body`/collar-`Shoulder` collapse bones above.
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## Rest-pose and proportion-warp measurement (2026-11-05)
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The rest-pose bake (T-pose → arm-down) works: rotate the `UpperArm.L/R` pose bones −90° around
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their local X, apply the Armature modifier to bake the deformation, then `armature_apply` to bake
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it as the new rest pose (see `tmp/npc-research/warp_full.py`). The mesh deforms cleanly to the
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arm-down pose (deformed bounds x ±0.221 vs the T-pose ±0.811).
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The proportion warp to the contract positions is measured and it **distorts the silhouette**:
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| Joint | Quaternius | Contract | Delta |
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| --- | --- | --- | --- |
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| Hips height | 0.869 | 0.62 | −0.249 (lower hip) |
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| Head top | 1.614 | 1.82 | +0.206 (raise head) |
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| Shoulder x | 0.148 | 0.27 | +0.122 (widen) |
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| Arm (shoulder→wrist) | 0.402 | 0.60 | ×1.49 |
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| Arm (shoulder→hand tip) | 0.429 | 0.70 | ×1.63 |
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| Leg (hip→ankle) | 0.835 | 0.62 | ×0.74 |
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| Torso (hip→head) | 0.745 | 1.20 | ×1.61 |
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The vision judge reads the warped mesh as: paddle/claw hands (the 1.63× arm stretch blows the
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hand out), forearms lost into the torso, stretched shins, and "long legs + short torso". The arm
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must either stay short (a "shortened arm" vs the contract hand) or stretch 1.63× (a distorted
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deltoid + hand) — both are the gate's rejection conditions.
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**Finding:** the Stage 1 proportion warp cannot preserve the Quaternius silhouette at the
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contract proportions; the gate fails and Stage 2 (a 62-joint runtime ADR) is indicated. Do not
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start the 12-variant rebuild on the warped base.
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## Contract mismatch
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The expensive part is the rig and proportions, not the mesh. The source has a
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