Bake the rest pose, warp to the contract, and record the failing silhouette gate
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@@ -72,9 +72,14 @@ baseline sheet.
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Head←Head, Shoulder←UpperArm (collar collapses), Elbow←LowerArm, Hand←Wrist,
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Hip←UpperLeg, Knee←LowerLeg. Optional: 30 finger bones + Foot.L/R (toe); dropped: PT.L/R
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pole targets. Quaternius hierarchy measured (Foot is a child of Root, not LowerLeg).
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- [ ] Bake the rest pose and proportion warp to the contract hip, knee, shoulder, elbow,
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- [x] Bake the rest pose and proportion warp to the contract hip, knee, shoulder, elbow,
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wrist and head positions. Measure the warp at every joint and record the silhouette
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deltas; do not accept a distorted deltoid or shortened arm.
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Arm-down bake works (`warp_full.py`: pose-rotate UpperArm −90° + modifier-apply +
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`armature_apply`). Warp deltas recorded in `docs/npc-model-sourcing.md`: arm ×1.63,
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leg ×0.74, torso ×1.61, hip −0.249, shoulder +0.122. Vision-judged as distorted
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(paddle hands, lost forearms, stretched shins). **Gate fails — Stage 2 (62-joint runtime
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ADR) indicated; do not rebuild on the warped base.**
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- [ ] Skin the Quaternius mesh and verify Idle, Walk, seated and arm-down poses. The old
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MPFB/arm-retarget warps are not a reference; judge the Quaternius result directly.
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- [ ] Retarget Idle and Walk from the 24 Quaternius clips to the contract rig; discard
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