Author the missing scenario content from the PLAN lists
Joke Shop - Reservation list without ID (guest list valid, ID missing) — denied. - Borrowed/mismatched ID (ID valid but mismatched) — denied. - Guest who refuses the wand screen: new `refuses_screening` event flag, copied onto NPCController, handled in _toggle_wand_screening (logs wand.refused, records a wand_refused event, small prop hit, panel stays closed). - Late arrival during the performance (ID + ticket, "arrive" intent). Studio - Filming-boundary event and a later repeat, both using the new `film_boundary` intent which maps to `steps_end` so the influencer stands past the posted line. - Celebrity arrival now pulls in a small crowd via a new `extra_spawns` event field (two tourists + an influencer), spawned through the normal path. Building - Filming-boundary event whose hint points at the body camera and request-reason verbs, plus an unclear-intent event that hints at asking for a reason. Engine support - Events may carry `hint` (string key logged on spawn), `extra_spawns`, and `refuses_screening`; 9 new localized hint strings. Tests/docs - Headless suite 139 -> 149 (test_scenario_content.gd) and a new smoke_scenario_content.gd that spawns the refusal and celebrity events through the real signal path. - README, TODO section moved to DONE, MEMORY. Version 0.2.13.
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extends RefCounted
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## Authored scenario content added to match the PLAN lists: Joke Shop access
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## edge cases, Studio filming boundaries and celebrity crowd spikes, and Building
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## events that point at the body-camera / request-reason verbs.
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const Factory := preload("res://src/content/scenario_factory.gd")
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const Rules := preload("res://src/core/rules.gd")
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const Strings := preload("res://src/core/strings.gd")
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const AccessLoadout := preload("res://src/core/access_loadout.gd")
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const AccessVerifier := preload("res://src/core/access_verifier.gd")
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const NpcProfile := preload("res://src/core/npc_profile.gd")
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func _events(scenario_id: String) -> Array:
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var scenario: Resource
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match scenario_id:
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"joke_shop":
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scenario = Factory.joke_shop()
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"tv_studio":
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scenario = Factory.tv_studio()
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_:
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scenario = Factory.hollywood_building()
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return scenario.event_pool
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func _event(scenario_id: String, id: String) -> Dictionary:
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for event in _events(scenario_id):
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if str(event.get("id", "")) == id:
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return event
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return {}
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func test_joke_shop_has_the_missing_edge_cases() -> bool:
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var a := TestUtils.check(not _event("joke_shop", "joke_guest_reservation_no_id").is_empty(),
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"reservation list without ID exists")
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var b := TestUtils.check(not _event("joke_shop", "joke_borrowed_id").is_empty(),
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"borrowed/mismatched ID exists")
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var c := TestUtils.check(not _event("joke_shop", "joke_refuses_wand").is_empty(),
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"guest who refuses the wand exists")
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var d := TestUtils.check(not _event("joke_shop", "joke_late_arrival").is_empty(),
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"late arrival during the performance exists")
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return a and b and c and d
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func test_reservation_without_id_is_denied() -> bool:
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var event := _event("joke_shop", "joke_guest_reservation_no_id")
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var profile := _guest_profile()
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var artifacts := AccessLoadout.build(profile, Factory.joke_shop().access_policy, event.get("override_access", {}))
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var verifier := AccessVerifier.new()
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var result: Dictionary = verifier.verify(artifacts, Factory.joke_shop().access_policy, false)
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var a := TestUtils.check(not result.get("granted", true), "a reservation without ID is not admitted")
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var b := TestUtils.check(not (result.get("issues", []) as Array).is_empty(), "the denial names the missing artifact")
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return a and b
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func test_borrowed_id_is_mismatched() -> bool:
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var event := _event("joke_shop", "joke_borrowed_id")
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var profile := _guest_profile()
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var artifacts := AccessLoadout.build(profile, Factory.joke_shop().access_policy, event.get("override_access", {}))
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var found_mismatch := false
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for artifact in artifacts:
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if artifact.kind == Rules.AccessKind.ID and artifact.status == Rules.ArtifactStatus.MISMATCHED:
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found_mismatch = true
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var verifier := AccessVerifier.new()
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var result: Dictionary = verifier.verify(artifacts, Factory.joke_shop().access_policy, false)
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var a := TestUtils.check(found_mismatch, "the ID is flagged mismatched")
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var b := TestUtils.check(not result.get("granted", true), "a mismatched ID is not admitted")
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return a and b
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func test_refuses_wand_event_sets_the_flag() -> bool:
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var event := _event("joke_shop", "joke_refuses_wand")
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var ok := TestUtils.check(bool(event.get("refuses_screening", false)), "the event marks the refusal")
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var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
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var wired := TestUtils.check(src.contains("refuses_screening = bool(event.get("),
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"the spawn copies the flag onto the controller")
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var handled := TestUtils.check(src.contains("if controller.refuses_screening:"),
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"the wand screen handles a refusal")
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return ok and wired and handled
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func test_studio_filming_boundary_repeats() -> bool:
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var first := _event("tv_studio", "studio_film_boundary")
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var repeat := _event("tv_studio", "studio_film_boundary_repeat")
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var a := TestUtils.check(not first.is_empty(), "first boundary event exists")
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var b := TestUtils.check(not repeat.is_empty(), "repeat boundary event exists")
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var c := TestUtils.check_eq(str(first.get("intent", "")), "film_boundary", "first uses the boundary intent")
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var d := TestUtils.check_eq(str(repeat.get("intent", "")), "film_boundary", "repeat uses the boundary intent")
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var e := TestUtils.check(int(repeat.get("time_range_s", Vector2.ZERO).x) > int(first.get("time_range_s", Vector2.ZERO).x),
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"the repeat happens later in the shift")
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return a and b and c and d and e
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func test_film_boundary_stands_at_the_steps() -> bool:
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var scenario := Factory.tv_studio()
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var spot: Vector3 = scenario.waypoint_for_intent("film_boundary")
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var sidewalk: Vector3 = scenario.waypoint_for_intent("film")
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var a := TestUtils.check(spot != sidewalk, "the boundary spot differs from the permitted sidewalk spot")
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var b := TestUtils.check_eq(spot, scenario._location_or_default("steps_end", Vector3.ZERO),
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"the influencer stands at the steps, past the line")
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return a and b
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func test_celebrity_arrival_spawns_a_crowd() -> bool:
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var event := _event("tv_studio", "studio_celebrity_arrival")
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var extras: Array = event.get("extra_spawns", [])
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var a := TestUtils.check(extras.size() >= 3, "celebrity arrival adds several bystanders")
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var types: Array = []
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for extra in extras:
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types.append(int((extra as Dictionary).get("npc_type", -1)))
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var b := TestUtils.check(types.has(Rules.NpcType.TOURIST), "tourists gather")
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var c := TestUtils.check(types.has(Rules.NpcType.INFLUENCER), "an influencer films it")
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var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
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var d := TestUtils.check(src.contains('event.get("extra_spawns", [])'), "the spawner honours extra_spawns")
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return a and b and c and d
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func test_building_events_point_at_the_new_verbs() -> bool:
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var camera_event := _event("hollywood_building", "building_filming_boundary")
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var reason_event := _event("hollywood_building", "building_unclear_intent")
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var a := TestUtils.check(str(camera_event.get("hint", "")).contains("body"), "an event hints at the body camera")
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var b := TestUtils.check(str(reason_event.get("hint", "")).contains("reason"), "an event hints at requesting a reason")
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var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
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var c := TestUtils.check(src.contains('if event.has("hint")'), "spawning logs the authored hint")
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return a and b and c
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func test_every_authored_hint_resolves() -> bool:
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var missing: Array[String] = []
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for scenario in [Factory.hollywood_building(), Factory.joke_shop(), Factory.tv_studio()]:
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for event in scenario.event_pool:
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var key := str((event as Dictionary).get("hint", ""))
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if key != "" and Strings.lookup(key) == key:
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missing.append(key)
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return TestUtils.check(missing.is_empty(), "all authored hints have strings (missing: %s)" % str(missing))
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func test_new_events_have_unique_ids() -> bool:
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# Event ids only need to be unique within a venue.
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var problems: Array[String] = []
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for scenario in [Factory.hollywood_building(), Factory.joke_shop(), Factory.tv_studio()]:
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var seen := {}
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for event in scenario.event_pool:
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var id := str((event as Dictionary).get("id", ""))
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if seen.has(id):
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problems.append("%s:%s" % [scenario.id, id])
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seen[id] = true
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return TestUtils.check(problems.is_empty(), "event ids are unique per venue (dupes: %s)" % str(problems))
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func _guest_profile() -> NpcProfile:
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var p := NpcProfile.new()
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p.id = "guest"
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p.display_name = "Guest"
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p.npc_type = Rules.NpcType.AUTHORIZED_GUEST
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return p
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