Author the missing scenario content from the PLAN lists
Full build / Import + headless tests (push) Successful in 35s
Full build / Full desktop build + optional release (push) Successful in 3m26s

Joke Shop
- Reservation list without ID (guest list valid, ID missing) — denied.
- Borrowed/mismatched ID (ID valid but mismatched) — denied.
- Guest who refuses the wand screen: new `refuses_screening` event flag, copied
  onto NPCController, handled in _toggle_wand_screening (logs wand.refused, records
  a wand_refused event, small prop hit, panel stays closed).
- Late arrival during the performance (ID + ticket, "arrive" intent).

Studio
- Filming-boundary event and a later repeat, both using the new `film_boundary`
  intent which maps to `steps_end` so the influencer stands past the posted line.
- Celebrity arrival now pulls in a small crowd via a new `extra_spawns` event field
  (two tourists + an influencer), spawned through the normal path.

Building
- Filming-boundary event whose hint points at the body camera and request-reason
  verbs, plus an unclear-intent event that hints at asking for a reason.

Engine support
- Events may carry `hint` (string key logged on spawn), `extra_spawns`, and
  `refuses_screening`; 9 new localized hint strings.

Tests/docs
- Headless suite 139 -> 149 (test_scenario_content.gd) and a new
  smoke_scenario_content.gd that spawns the refusal and celebrity events through the
  real signal path.
- README, TODO section moved to DONE, MEMORY. Version 0.2.13.
This commit is contained in:
zwitschi committed 2026-10-31 21:55:24 +01:00
1 parent 922a990c7a
commit a2a0ded527
12 files changed
+426 -18

No files matched your search

+126
View File
@@ -343,6 +343,28 @@ static func hollywood_building() -> VenueScenario:
_building_routine("staff_entry", Rules.NpcType.AUTHORIZED_STAFF, "enter", Vector2(0, 600), 0.35),
_building_routine("guest_entry", Rules.NpcType.AUTHORIZED_GUEST, "enter", Vector2(0, 900), 0.25),
_building_routine("performer_show", Rules.NpcType.PERFORMER, "perform", Vector2(300, 800), 0.24),
{
"id": "building_filming_boundary",
"phase": Rules.Phase.MIDDAY,
"kind": "scripted",
"npc_type": Rules.NpcType.INFLUENCER,
"intent": "film",
"time_range_s": Vector2(300, 600),
"probability": 0.4,
"base_weight": 1.0,
"hint": "hint.body_camera_reason",
},
{
"id": "building_unclear_intent",
"phase": Rules.Phase.EVENING,
"kind": "scripted",
"npc_type": Rules.NpcType.CONFUSED_VISITOR,
"intent": "enter",
"time_range_s": Vector2(600, 780),
"probability": 0.4,
"base_weight": 1.0,
"hint": "hint.ask_reason",
},
_building_routine("influencer_film", Rules.NpcType.INFLUENCER, "film", Vector2(300, 900), 0.26),
_building_routine("intoxicated_wander", Rules.NpcType.INTOXICATED, "wander", Vector2(600, 900), 0.15),
_building_routine("trespass_test", Rules.NpcType.TRESPASSER, "trespass", Vector2(300, 900), 0.16),
@@ -437,6 +459,67 @@ static func joke_shop() -> VenueScenario:
_joke_guest("guest_no_ticket", false, true, Vector2(0, 900), 0.18),
_joke_guest("guest_expired_id", true, true, Vector2(0, 900), 0.12, {"id_status": Rules.ArtifactStatus.EXPIRED}),
_joke_guest("guest_no_id", true, false, Vector2(0, 900), 0.12),
{
"id": "joke_guest_reservation_no_id",
"phase": Rules.Phase.EVENING,
"kind": "scripted",
"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
"intent": "enter",
"time_range_s": Vector2(620, 860),
"probability": 0.45,
"base_weight": 1.0,
"override_access": {
"has_guest_list": true, "guest_list_status": Rules.ArtifactStatus.VALID,
"has_id": false, "has_ticket": false,
},
"hint": "hint.reservation_no_id",
},
{
"id": "joke_borrowed_id",
"phase": Rules.Phase.MIDDAY,
"kind": "scripted",
"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
"intent": "enter",
"time_range_s": Vector2(320, 700),
"probability": 0.4,
"base_weight": 1.0,
"override_access": {
"has_id": true, "id_status": Rules.ArtifactStatus.MISMATCHED,
"has_ticket": true, "ticket_status": Rules.ArtifactStatus.VALID,
},
"hint": "hint.borrowed_id",
},
{
"id": "joke_refuses_wand",
"phase": Rules.Phase.EVENING,
"kind": "scripted",
"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
"intent": "enter",
"time_range_s": Vector2(650, 880),
"probability": 0.4,
"base_weight": 1.0,
"refuses_screening": true,
"override_access": {
"has_id": true, "id_status": Rules.ArtifactStatus.VALID,
"has_ticket": true, "ticket_status": Rules.ArtifactStatus.VALID,
},
"hint": "hint.refuses_wand",
},
{
"id": "joke_late_arrival",
"phase": Rules.Phase.EVENING,
"kind": "scripted",
"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
"intent": "arrive",
"time_range_s": Vector2(700, 860),
"probability": 0.35,
"base_weight": 1.0,
"override_access": {
"has_id": true, "id_status": Rules.ArtifactStatus.VALID,
"has_ticket": true, "ticket_status": Rules.ArtifactStatus.VALID,
},
"hint": "hint.late_arrival",
},
_joke_staff_entry(Vector2(0, 900), 0.25),
_joke_routine("performer_show", Rules.NpcType.PERFORMER, "perform", Vector2(300, 800), 0.15),
_joke_routine("influencer_film", Rules.NpcType.INFLUENCER, "film", Vector2(300, 900), 0.15),
@@ -515,6 +598,45 @@ static func tv_studio() -> VenueScenario:
"base_weight": 1.0,
"override_access": {"wristband_status": Rules.ArtifactStatus.COUNTERFEIT, "credential_status": Rules.ArtifactStatus.COUNTERFEIT},
},
{
"id": "studio_film_boundary",
"phase": Rules.Phase.MIDDAY,
"kind": "scripted",
"npc_type": Rules.NpcType.INFLUENCER,
"intent": "film_boundary",
"time_range_s": Vector2(330, 560),
"probability": 0.5,
"base_weight": 1.0,
"hint": "hint.film_boundary",
},
{
"id": "studio_film_boundary_repeat",
"phase": Rules.Phase.EVENING,
"kind": "scripted",
"npc_type": Rules.NpcType.INFLUENCER,
"intent": "film_boundary",
"time_range_s": Vector2(640, 830),
"probability": 0.45,
"base_weight": 1.0,
"hint": "hint.film_boundary_repeat",
},
{
"id": "studio_celebrity_arrival",
"phase": Rules.Phase.EVENING,
"kind": "scripted",
"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
"intent": "arrive",
"time_range_s": Vector2(620, 760),
"probability": 0.5,
"base_weight": 1.0,
"override_access": {"has_guest_list": true, "guest_list_status": Rules.ArtifactStatus.VALID},
"extra_spawns": [
{"npc_type": Rules.NpcType.TOURIST, "intent": "photo"},
{"npc_type": Rules.NpcType.TOURIST, "intent": "photo"},
{"npc_type": Rules.NpcType.INFLUENCER, "intent": "film"},
],
"hint": "hint.celebrity_arrival",
},
{
"id": "studio_follow_through",
"phase": Rules.Phase.EVENING,
@@ -587,6 +709,10 @@ static func _joke_routine(id: String, npc_type: int, intent: String, time_range:
static func _studio_routine(id: String, npc_type: int, intent: String, time_range: Vector2, prob: float) -> Dictionary:
return _building_routine(id, npc_type, intent, time_range, prob)
## Scripted film-boundary intent: the influencer stands past the posted line.
static func _film_boundary_spot() -> String:
return "steps_end"
static func _phase_for_range(time_range: Vector2, duration: float) -> int:
var start := time_range.x / duration
if start < 0.34: