Author the missing scenario content from the PLAN lists
Joke Shop - Reservation list without ID (guest list valid, ID missing) — denied. - Borrowed/mismatched ID (ID valid but mismatched) — denied. - Guest who refuses the wand screen: new `refuses_screening` event flag, copied onto NPCController, handled in _toggle_wand_screening (logs wand.refused, records a wand_refused event, small prop hit, panel stays closed). - Late arrival during the performance (ID + ticket, "arrive" intent). Studio - Filming-boundary event and a later repeat, both using the new `film_boundary` intent which maps to `steps_end` so the influencer stands past the posted line. - Celebrity arrival now pulls in a small crowd via a new `extra_spawns` event field (two tourists + an influencer), spawned through the normal path. Building - Filming-boundary event whose hint points at the body camera and request-reason verbs, plus an unclear-intent event that hints at asking for a reason. Engine support - Events may carry `hint` (string key logged on spawn), `extra_spawns`, and `refuses_screening`; 9 new localized hint strings. Tests/docs - Headless suite 139 -> 149 (test_scenario_content.gd) and a new smoke_scenario_content.gd that spawns the refusal and celebrity events through the real signal path. - README, TODO section moved to DONE, MEMORY. Version 0.2.13.
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@@ -343,6 +343,28 @@ static func hollywood_building() -> VenueScenario:
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_building_routine("staff_entry", Rules.NpcType.AUTHORIZED_STAFF, "enter", Vector2(0, 600), 0.35),
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_building_routine("guest_entry", Rules.NpcType.AUTHORIZED_GUEST, "enter", Vector2(0, 900), 0.25),
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_building_routine("performer_show", Rules.NpcType.PERFORMER, "perform", Vector2(300, 800), 0.24),
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{
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"id": "building_filming_boundary",
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"phase": Rules.Phase.MIDDAY,
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"kind": "scripted",
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"npc_type": Rules.NpcType.INFLUENCER,
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"intent": "film",
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"time_range_s": Vector2(300, 600),
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"probability": 0.4,
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"base_weight": 1.0,
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"hint": "hint.body_camera_reason",
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},
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{
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"id": "building_unclear_intent",
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"phase": Rules.Phase.EVENING,
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"kind": "scripted",
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"npc_type": Rules.NpcType.CONFUSED_VISITOR,
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"intent": "enter",
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"time_range_s": Vector2(600, 780),
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"probability": 0.4,
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"base_weight": 1.0,
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"hint": "hint.ask_reason",
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},
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_building_routine("influencer_film", Rules.NpcType.INFLUENCER, "film", Vector2(300, 900), 0.26),
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_building_routine("intoxicated_wander", Rules.NpcType.INTOXICATED, "wander", Vector2(600, 900), 0.15),
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_building_routine("trespass_test", Rules.NpcType.TRESPASSER, "trespass", Vector2(300, 900), 0.16),
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@@ -437,6 +459,67 @@ static func joke_shop() -> VenueScenario:
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_joke_guest("guest_no_ticket", false, true, Vector2(0, 900), 0.18),
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_joke_guest("guest_expired_id", true, true, Vector2(0, 900), 0.12, {"id_status": Rules.ArtifactStatus.EXPIRED}),
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_joke_guest("guest_no_id", true, false, Vector2(0, 900), 0.12),
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{
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"id": "joke_guest_reservation_no_id",
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"phase": Rules.Phase.EVENING,
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"kind": "scripted",
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"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
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"intent": "enter",
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"time_range_s": Vector2(620, 860),
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"probability": 0.45,
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"base_weight": 1.0,
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"override_access": {
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"has_guest_list": true, "guest_list_status": Rules.ArtifactStatus.VALID,
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"has_id": false, "has_ticket": false,
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},
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"hint": "hint.reservation_no_id",
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},
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{
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"id": "joke_borrowed_id",
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"phase": Rules.Phase.MIDDAY,
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"kind": "scripted",
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"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
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"intent": "enter",
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"time_range_s": Vector2(320, 700),
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"probability": 0.4,
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"base_weight": 1.0,
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"override_access": {
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"has_id": true, "id_status": Rules.ArtifactStatus.MISMATCHED,
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"has_ticket": true, "ticket_status": Rules.ArtifactStatus.VALID,
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},
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"hint": "hint.borrowed_id",
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},
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{
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"id": "joke_refuses_wand",
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"phase": Rules.Phase.EVENING,
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"kind": "scripted",
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"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
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"intent": "enter",
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"time_range_s": Vector2(650, 880),
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"probability": 0.4,
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"base_weight": 1.0,
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"refuses_screening": true,
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"override_access": {
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"has_id": true, "id_status": Rules.ArtifactStatus.VALID,
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"has_ticket": true, "ticket_status": Rules.ArtifactStatus.VALID,
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},
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"hint": "hint.refuses_wand",
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},
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{
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"id": "joke_late_arrival",
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"phase": Rules.Phase.EVENING,
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"kind": "scripted",
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"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
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"intent": "arrive",
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"time_range_s": Vector2(700, 860),
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"probability": 0.35,
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"base_weight": 1.0,
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"override_access": {
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"has_id": true, "id_status": Rules.ArtifactStatus.VALID,
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"has_ticket": true, "ticket_status": Rules.ArtifactStatus.VALID,
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},
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"hint": "hint.late_arrival",
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},
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_joke_staff_entry(Vector2(0, 900), 0.25),
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_joke_routine("performer_show", Rules.NpcType.PERFORMER, "perform", Vector2(300, 800), 0.15),
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_joke_routine("influencer_film", Rules.NpcType.INFLUENCER, "film", Vector2(300, 900), 0.15),
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@@ -515,6 +598,45 @@ static func tv_studio() -> VenueScenario:
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"base_weight": 1.0,
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"override_access": {"wristband_status": Rules.ArtifactStatus.COUNTERFEIT, "credential_status": Rules.ArtifactStatus.COUNTERFEIT},
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},
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{
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"id": "studio_film_boundary",
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"phase": Rules.Phase.MIDDAY,
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"kind": "scripted",
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"npc_type": Rules.NpcType.INFLUENCER,
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"intent": "film_boundary",
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"time_range_s": Vector2(330, 560),
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"probability": 0.5,
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"base_weight": 1.0,
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"hint": "hint.film_boundary",
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},
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{
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"id": "studio_film_boundary_repeat",
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"phase": Rules.Phase.EVENING,
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"kind": "scripted",
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"npc_type": Rules.NpcType.INFLUENCER,
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"intent": "film_boundary",
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"time_range_s": Vector2(640, 830),
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"probability": 0.45,
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"base_weight": 1.0,
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"hint": "hint.film_boundary_repeat",
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},
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{
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"id": "studio_celebrity_arrival",
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"phase": Rules.Phase.EVENING,
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"kind": "scripted",
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"npc_type": Rules.NpcType.AUTHORIZED_GUEST,
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"intent": "arrive",
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"time_range_s": Vector2(620, 760),
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"probability": 0.5,
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"base_weight": 1.0,
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"override_access": {"has_guest_list": true, "guest_list_status": Rules.ArtifactStatus.VALID},
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"extra_spawns": [
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{"npc_type": Rules.NpcType.TOURIST, "intent": "photo"},
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{"npc_type": Rules.NpcType.TOURIST, "intent": "photo"},
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{"npc_type": Rules.NpcType.INFLUENCER, "intent": "film"},
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],
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"hint": "hint.celebrity_arrival",
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},
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{
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"id": "studio_follow_through",
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"phase": Rules.Phase.EVENING,
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@@ -587,6 +709,10 @@ static func _joke_routine(id: String, npc_type: int, intent: String, time_range:
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static func _studio_routine(id: String, npc_type: int, intent: String, time_range: Vector2, prob: float) -> Dictionary:
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return _building_routine(id, npc_type, intent, time_range, prob)
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## Scripted film-boundary intent: the influencer stands past the posted line.
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static func _film_boundary_spot() -> String:
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return "steps_end"
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static func _phase_for_range(time_range: Vector2, duration: float) -> int:
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var start := time_range.x / duration
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if start < 0.34:
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@@ -34,6 +34,8 @@ var guard_noticed := false
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## Whether this NPC has passed the handheld wand screening (The Joke Shop).
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var screened := false
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## Authored event flag: this person refuses the wand screen (Joke Shop).
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var refuses_screening := false
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## Whether the guard has declared they recognize this person (a player decision
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## recorded as evidence, PLAN.md: Authorized Access).
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var player_recognized := false
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@@ -63,7 +63,9 @@ func _spot_for_intent(intent: String) -> String:
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return "entrance"
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"photo", "film", "perform", "wander", "roam":
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return "sidewalk"
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"sit":
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"sit", "film_boundary":
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# film_boundary: an influencer ignoring the posted filming line, so they
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# stand at the steps instead of the permitted sidewalk spot.
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return "steps_end"
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_:
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return "sidewalk"
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@@ -479,8 +479,19 @@ func _spawn_npc(profile: NpcProfile, intent: String, npc_id: String, event: Dict
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# Authored events stay for the whole shift; routine traffic cycles out.
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avatar.ephemeral = event.get("kind", "routine") == "routine"
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avatar.lifetime_s = 45.0 + float((npc_counter * 17) % 60)
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avatar.get_npc_controller().refuses_screening = bool(event.get("refuses_screening", false))
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scene_root.add_child(avatar)
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npcs.append(avatar)
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# Authored events can point the player at the right verb (PLAN.md verbs).
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if event.has("hint") and hud:
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hud.log(Strings.lookup(str(event["hint"])))
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# Celebrity arrivals draw extra bystanders, not just one avatar.
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for extra in event.get("extra_spawns", []):
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var extra_profile := selected_scenario.profile_for(extra.get("npc_type", Rules.NpcType.TOURIST))
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if extra_profile == null or npcs.size() >= MAX_LIVE_NPCS:
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continue
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_spawn_npc(extra_profile, str(extra.get("intent", "photo")),
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"%s_w%d" % [npc_id, npcs.size()], {"kind": "routine"})
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## Drop references to freed avatars so the cap and Tab cycling stay accurate.
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func _purge_npcs() -> void:
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@@ -1238,6 +1249,16 @@ func _toggle_wand_screening() -> void:
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var controller: Object = _targeted_controller()
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if controller == null:
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return
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if controller.refuses_screening:
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# Authored event: this guest refuses the screen (Joke Shop content).
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hud.set_wand_icon(false)
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hud.log(Strings.fmt("wand.refused", [controller.profile.display_name if controller.profile else "The guest"]))
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coordinator.recorder.add_event(controller.npc_id, {
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"type": "wand_refused",
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"outcome": "refused",
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})
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coordinator.reputation.apply("prop", -1.0, "guest refused screening")
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return
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var profile: Object = controller.profile
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var items: Array = profile.carried_items if profile else []
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var result: Dictionary = wand_screener.screen(items)
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@@ -0,0 +1,91 @@
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extends SceneTree
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## Scenario-content smoke: forces the authored Joke Shop refusal event and the
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## Studio celebrity arrival through the real spawn path, then checks the extra
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## bystanders, the hint log, and that a screening refusal is handled.
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##
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## Usage:
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## godot --headless --path . --script res://src/test/smoke_scenario_content.gd
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const MAX_FRAMES := 900
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var frame := 0
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var gm: Node = null
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var started := false
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var step := 0
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var failures: Array[String] = []
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func _initialize() -> void:
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root.size = Vector2i(1280, 720)
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root.add_child(load("res://scenes/main.tscn").instantiate())
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func _process(_delta: float) -> bool:
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frame += 1
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if gm == null:
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gm = root.find_child("GameManager", true, false)
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return false
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if not started:
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gm.call("_on_venue_selected", "joke_shop")
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started = true
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return false
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if frame > MAX_FRAMES:
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_fail("timeout")
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return true
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if frame < 120:
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return false
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match step:
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0:
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# Force the refusal event through the normal spawn signal.
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var event := _find_event(gm.selected_scenario.event_pool, "joke_refuses_wand")
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_check(not event.is_empty(), "the refusal event exists in the Joke Shop pool")
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var guest: Object = gm.selected_scenario.profile_for(int(event.get("npc_type", 0)))
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gm.coordinator.npc_spawn_requested.emit(guest, "enter", "smoke_refuser", event)
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_check(gm.npcs.size() > 0, "the refusing guest spawned")
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gm.call("_on_guard_target", gm.npcs[gm.npcs.size() - 1])
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var controller: Object = gm.npcs[gm.npcs.size() - 1].get_npc_controller()
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_check(controller.refuses_screening, "the refusal flag reached the controller")
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gm.call("_toggle_wand_screening")
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_check(not gm.wand_open, "screening does not open for someone who refuses")
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step = 1
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1:
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# Studio: celebrity arrival should bring extra bystanders.
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gm.call("_on_venue_selected", "tv_studio")
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step = 2
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2:
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if frame % 20 != 0:
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return false
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var event := _find_event(gm.selected_scenario.event_pool, "studio_celebrity_arrival")
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var before: int = gm.npcs.size()
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var guest: Object = gm.selected_scenario.profile_for(int(event.get("npc_type", 0)))
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gm.coordinator.npc_spawn_requested.emit(guest, "arrive", "smoke_celeb", event)
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var added: int = gm.npcs.size() - before
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_check(added >= 4, "celebrity arrival spawns the guest plus bystanders (%d)" % added)
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step = 3
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3:
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_finish()
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return true
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return false
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func _find_event(pool: Array, id: String) -> Dictionary:
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for event in pool:
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if str((event as Dictionary).get("id", "")) == id:
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return event
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return {}
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func _check(condition: bool, message: String) -> void:
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if condition:
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print("ok: " + message)
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else:
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_fail(message)
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func _fail(message: String) -> void:
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failures.append(message)
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_finish()
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func _finish() -> void:
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if failures.is_empty():
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print("SMOKE OK: authored scenario content")
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quit(0)
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else:
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for message in failures:
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printerr("SMOKE FAIL: " + message)
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quit(1)
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@@ -0,0 +1,143 @@
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extends RefCounted
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## Authored scenario content added to match the PLAN lists: Joke Shop access
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## edge cases, Studio filming boundaries and celebrity crowd spikes, and Building
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## events that point at the body-camera / request-reason verbs.
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const Factory := preload("res://src/content/scenario_factory.gd")
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const Rules := preload("res://src/core/rules.gd")
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const Strings := preload("res://src/core/strings.gd")
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const AccessLoadout := preload("res://src/core/access_loadout.gd")
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const AccessVerifier := preload("res://src/core/access_verifier.gd")
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const NpcProfile := preload("res://src/core/npc_profile.gd")
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func _events(scenario_id: String) -> Array:
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var scenario: Resource
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match scenario_id:
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"joke_shop":
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scenario = Factory.joke_shop()
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"tv_studio":
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scenario = Factory.tv_studio()
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_:
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scenario = Factory.hollywood_building()
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return scenario.event_pool
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func _event(scenario_id: String, id: String) -> Dictionary:
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for event in _events(scenario_id):
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if str(event.get("id", "")) == id:
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return event
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return {}
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func test_joke_shop_has_the_missing_edge_cases() -> bool:
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var a := TestUtils.check(not _event("joke_shop", "joke_guest_reservation_no_id").is_empty(),
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"reservation list without ID exists")
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var b := TestUtils.check(not _event("joke_shop", "joke_borrowed_id").is_empty(),
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"borrowed/mismatched ID exists")
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var c := TestUtils.check(not _event("joke_shop", "joke_refuses_wand").is_empty(),
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"guest who refuses the wand exists")
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var d := TestUtils.check(not _event("joke_shop", "joke_late_arrival").is_empty(),
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"late arrival during the performance exists")
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return a and b and c and d
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func test_reservation_without_id_is_denied() -> bool:
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var event := _event("joke_shop", "joke_guest_reservation_no_id")
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var profile := _guest_profile()
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var artifacts := AccessLoadout.build(profile, Factory.joke_shop().access_policy, event.get("override_access", {}))
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var verifier := AccessVerifier.new()
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var result: Dictionary = verifier.verify(artifacts, Factory.joke_shop().access_policy, false)
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var a := TestUtils.check(not result.get("granted", true), "a reservation without ID is not admitted")
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var b := TestUtils.check(not (result.get("issues", []) as Array).is_empty(), "the denial names the missing artifact")
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return a and b
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func test_borrowed_id_is_mismatched() -> bool:
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var event := _event("joke_shop", "joke_borrowed_id")
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var profile := _guest_profile()
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var artifacts := AccessLoadout.build(profile, Factory.joke_shop().access_policy, event.get("override_access", {}))
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var found_mismatch := false
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for artifact in artifacts:
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if artifact.kind == Rules.AccessKind.ID and artifact.status == Rules.ArtifactStatus.MISMATCHED:
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found_mismatch = true
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var verifier := AccessVerifier.new()
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var result: Dictionary = verifier.verify(artifacts, Factory.joke_shop().access_policy, false)
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var a := TestUtils.check(found_mismatch, "the ID is flagged mismatched")
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var b := TestUtils.check(not result.get("granted", true), "a mismatched ID is not admitted")
|
||||
return a and b
|
||||
|
||||
func test_refuses_wand_event_sets_the_flag() -> bool:
|
||||
var event := _event("joke_shop", "joke_refuses_wand")
|
||||
var ok := TestUtils.check(bool(event.get("refuses_screening", false)), "the event marks the refusal")
|
||||
var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
|
||||
var wired := TestUtils.check(src.contains("refuses_screening = bool(event.get("),
|
||||
"the spawn copies the flag onto the controller")
|
||||
var handled := TestUtils.check(src.contains("if controller.refuses_screening:"),
|
||||
"the wand screen handles a refusal")
|
||||
return ok and wired and handled
|
||||
|
||||
func test_studio_filming_boundary_repeats() -> bool:
|
||||
var first := _event("tv_studio", "studio_film_boundary")
|
||||
var repeat := _event("tv_studio", "studio_film_boundary_repeat")
|
||||
var a := TestUtils.check(not first.is_empty(), "first boundary event exists")
|
||||
var b := TestUtils.check(not repeat.is_empty(), "repeat boundary event exists")
|
||||
var c := TestUtils.check_eq(str(first.get("intent", "")), "film_boundary", "first uses the boundary intent")
|
||||
var d := TestUtils.check_eq(str(repeat.get("intent", "")), "film_boundary", "repeat uses the boundary intent")
|
||||
var e := TestUtils.check(int(repeat.get("time_range_s", Vector2.ZERO).x) > int(first.get("time_range_s", Vector2.ZERO).x),
|
||||
"the repeat happens later in the shift")
|
||||
return a and b and c and d and e
|
||||
|
||||
func test_film_boundary_stands_at_the_steps() -> bool:
|
||||
var scenario := Factory.tv_studio()
|
||||
var spot: Vector3 = scenario.waypoint_for_intent("film_boundary")
|
||||
var sidewalk: Vector3 = scenario.waypoint_for_intent("film")
|
||||
var a := TestUtils.check(spot != sidewalk, "the boundary spot differs from the permitted sidewalk spot")
|
||||
var b := TestUtils.check_eq(spot, scenario._location_or_default("steps_end", Vector3.ZERO),
|
||||
"the influencer stands at the steps, past the line")
|
||||
return a and b
|
||||
|
||||
func test_celebrity_arrival_spawns_a_crowd() -> bool:
|
||||
var event := _event("tv_studio", "studio_celebrity_arrival")
|
||||
var extras: Array = event.get("extra_spawns", [])
|
||||
var a := TestUtils.check(extras.size() >= 3, "celebrity arrival adds several bystanders")
|
||||
var types: Array = []
|
||||
for extra in extras:
|
||||
types.append(int((extra as Dictionary).get("npc_type", -1)))
|
||||
var b := TestUtils.check(types.has(Rules.NpcType.TOURIST), "tourists gather")
|
||||
var c := TestUtils.check(types.has(Rules.NpcType.INFLUENCER), "an influencer films it")
|
||||
var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
|
||||
var d := TestUtils.check(src.contains('event.get("extra_spawns", [])'), "the spawner honours extra_spawns")
|
||||
return a and b and c and d
|
||||
|
||||
func test_building_events_point_at_the_new_verbs() -> bool:
|
||||
var camera_event := _event("hollywood_building", "building_filming_boundary")
|
||||
var reason_event := _event("hollywood_building", "building_unclear_intent")
|
||||
var a := TestUtils.check(str(camera_event.get("hint", "")).contains("body"), "an event hints at the body camera")
|
||||
var b := TestUtils.check(str(reason_event.get("hint", "")).contains("reason"), "an event hints at requesting a reason")
|
||||
var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
|
||||
var c := TestUtils.check(src.contains('if event.has("hint")'), "spawning logs the authored hint")
|
||||
return a and b and c
|
||||
|
||||
func test_every_authored_hint_resolves() -> bool:
|
||||
var missing: Array[String] = []
|
||||
for scenario in [Factory.hollywood_building(), Factory.joke_shop(), Factory.tv_studio()]:
|
||||
for event in scenario.event_pool:
|
||||
var key := str((event as Dictionary).get("hint", ""))
|
||||
if key != "" and Strings.lookup(key) == key:
|
||||
missing.append(key)
|
||||
return TestUtils.check(missing.is_empty(), "all authored hints have strings (missing: %s)" % str(missing))
|
||||
|
||||
func test_new_events_have_unique_ids() -> bool:
|
||||
# Event ids only need to be unique within a venue.
|
||||
var problems: Array[String] = []
|
||||
for scenario in [Factory.hollywood_building(), Factory.joke_shop(), Factory.tv_studio()]:
|
||||
var seen := {}
|
||||
for event in scenario.event_pool:
|
||||
var id := str((event as Dictionary).get("id", ""))
|
||||
if seen.has(id):
|
||||
problems.append("%s:%s" % [scenario.id, id])
|
||||
seen[id] = true
|
||||
return TestUtils.check(problems.is_empty(), "event ids are unique per venue (dupes: %s)" % str(problems))
|
||||
|
||||
func _guest_profile() -> NpcProfile:
|
||||
var p := NpcProfile.new()
|
||||
p.id = "guest"
|
||||
p.display_name = "Guest"
|
||||
p.npc_type = Rules.NpcType.AUTHORIZED_GUEST
|
||||
return p
|
||||
Reference in new issue
Block a user