Author the missing scenario content from the PLAN lists
Joke Shop - Reservation list without ID (guest list valid, ID missing) — denied. - Borrowed/mismatched ID (ID valid but mismatched) — denied. - Guest who refuses the wand screen: new `refuses_screening` event flag, copied onto NPCController, handled in _toggle_wand_screening (logs wand.refused, records a wand_refused event, small prop hit, panel stays closed). - Late arrival during the performance (ID + ticket, "arrive" intent). Studio - Filming-boundary event and a later repeat, both using the new `film_boundary` intent which maps to `steps_end` so the influencer stands past the posted line. - Celebrity arrival now pulls in a small crowd via a new `extra_spawns` event field (two tourists + an influencer), spawned through the normal path. Building - Filming-boundary event whose hint points at the body camera and request-reason verbs, plus an unclear-intent event that hints at asking for a reason. Engine support - Events may carry `hint` (string key logged on spawn), `extra_spawns`, and `refuses_screening`; 9 new localized hint strings. Tests/docs - Headless suite 139 -> 149 (test_scenario_content.gd) and a new smoke_scenario_content.gd that spawns the refusal and celebrity events through the real signal path. - README, TODO section moved to DONE, MEMORY. Version 0.2.13.
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@@ -21,8 +21,8 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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Windowed control smoke: `godot --path . --script res://src/test/smoke_focus_radial.gd` → exit 0.
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- `main` is in sync with origin. **v0.2.2** tags the session-shell + world-follow-up commit;
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CI builds the portable binaries, NSIS installer, and AppImage on the tag push.
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- Next work: `TODO.md` scenario content gaps (Joke Shop / Studio / Building events), then the
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remaining polish and tooling items.
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- Next work: the remaining TODO sections — distribution host setting (`REQUIRE_SIGNIN_VIEW`),
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open polish (`Strings.fmt` placeholders), the vision-model screenshot judge, and editor tooling.
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- Do not re-open `override_access`. Do not bind wand to `W`. Do not remove the radio easter egg.
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## Current State
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@@ -95,6 +95,12 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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`_begin_incident()` now starts one per focused NPC (`has_open_incident()` guard), verbs call
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`_ensure_incident()`, and `ShiftCoordinator._finish_shift()` closes leftovers as `unresolved`
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before building the review.
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- **Authored scenario content (2026-10-31):** events can now carry `hint` (a string key logged
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when the avatar spawns), `extra_spawns` (celebrity arrivals pull in tourists/influencers via
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`_spawn_npc` with `kind: routine`), and `refuses_screening` (copied to
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`NPCController.refuses_screening`; `_toggle_wand_screening` logs `wand.refused`, records a
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`wand_refused` event, applies a small prop hit, and does not open the panel). `film_boundary`
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is a new intent that maps to `steps_end` so the influencer stands past the posted line.
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- **Accessibility (2026-10-31):** escalation text is `"<name> [###--] L3/5"` via
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`Hud.escalation_meter(level)` (pure, tested) so the cue survives grayscale. HUD font scale uses
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`add_theme_font_size_override` on the core labels (`set_font_scale`), **not** `Control.scale`,
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