Rewrite NPC plans around the Quaternius base
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@@ -4,8 +4,8 @@ This folder holds the project documentation, visual references and generated QA
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## Current priorities
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1. [Blender NPC model overhaul](../TODO.md#blender-npc-model-overhaul-top-priority) — part-based head/face/hands pipeline and 24,000-budget contract.
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2. [MakeHuman and 3D model/map improvements](../TODO.md#makehuman-character-pipeline) — body intake, asset re-evaluation and local map reconstruction.
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1. [Quaternius NPC base migration](../TODO.md#quaternius-npc-base-migration-top-priority) — CC0 Quaternius mesh/animation source baked to the 24,000-budget runtime contract.
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2. [3D model and local map improvements](../TODO.md#3d-model-and-local-map-re-evaluation) — asset re-evaluation and local map reconstruction.
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3. [0.10.0 release candidate](../TODO.md#milestone-0100--3d-model-and-map-improvements-minor) — versioned release hardening after the unversioned development tracks.
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## Start here
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@@ -13,7 +13,7 @@ This folder holds the project documentation, visual references and generated QA
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- [`../PLAN.md`](../PLAN.md) — product, design intent and development priorities
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- [`../TODO.md`](../TODO.md) — priority-ordered active tasks and roadmap
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- [`npc-model-sourcing.md`](npc-model-sourcing.md) — character-source evaluation, licence rules and the character-development plan
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- [`makehuman-head-review.md`](makehuman-head-review.md) — local MakeHuman head prototype, provenance and review verdict
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- [`makehuman-head-review.md`](makehuman-head-review.md) — retained MakeHuman fallback head, provenance and review verdict
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- [`architecture.md`](architecture.md) — arc42 system architecture
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- [`getting-started.md`](getting-started.md) — setup, run/test commands and controls
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- [`asset-tooling.md`](asset-tooling.md) — image/model pipelines and screenshot gates
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