Rewrite NPC plans around the Quaternius base
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@@ -48,10 +48,20 @@ shipped derivative of CesiumMan or RiggedFigure must keep the attribution above.
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The standalone MakeHuman head prototype is derived from the MakeHuman / MPFB base
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mesh, **CC0** (`assets/models/blender_src/makehuman_head.glb`; source
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`tmp/npc-research/makehuman/base.obj` with its bundled
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`LICENSE.md`/`LICENSE.ASSETS.md`). It is cut, retopologised and re-weighted by
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project scripts; the exported character GLBs remain project assets. See ADR-0015
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and `docs/npc-model-sourcing.md`.
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<https://static.makehumancommunity.org/makehuman.html>, MakeHuman base mesh,
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CC0 1.0). It is cut, retopologised and re-weighted by project scripts; the exported
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character GLBs remain project assets. The development source files were removed
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from `tmp/` after the 2026-11-05 pivot to Quaternius. The head is retained as a
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tested fallback, not the active NPC base. See ADR-0017 and
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`docs/npc-model-sourcing.md`.
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### Quaternius NPC base source
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The active NPC base migration uses **Quaternius Ultimate Modular Characters** and
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**Ultimate Modular Women** (CC0 1.0, <https://quaternius.com/>). The three
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researched GLBs are development inputs and are not shipped directly; the baked,
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retargeted character GLBs are project assets. See ADR-0017 and
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`docs/npc-model-sourcing.md` for the decision, source hashes and rollout status.
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The venue geometry is authored procedurally in `src/game/world_builder.gd` as a
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stylized reconstruction. The Joke Shop is a fictional stand-in for the real
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