Copy the hoodie eye pair onto the Worker head and lift every hat except the firefighter helmet
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@@ -181,8 +181,10 @@ const GEAR_OFFSETS := {
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# The Quaternius head wears a 0.24 m hair shell that stands ~3.5 cm above the
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# cap crown, so the cap sinks into the hair and only its brim shows. Lift the
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# cap and hood onto the hair; sunglasses stay at the eye line.
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"cap": Vector3(0, 0.05, 0),
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"hood": Vector3(0, 0.03, 0),
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# Owner: every hat and head item moves up; the firefighter helmet keeps its fit.
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"cap": Vector3(0, 0.07, 0),
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"hood": Vector3(0, 0.07, 0),
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"beanie": Vector3(0, 0.07, 0),
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}
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## The hat geometry is authored around the 0.315 m procedural head and scaled to
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## 0.64 in the Blender build to match the 0.20 m Quaternius skull. That fits the
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@@ -191,6 +193,7 @@ const GEAR_OFFSETS := {
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const GEAR_SCALE := {
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"cap": 1.22,
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"hood": 1.12,
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"beanie": 1.22,
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}
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## Hand gear is authored around the wrist proxy. The palm sits ~4 cm in front
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## of that origin, so without this offset the first phone/flashlight versions
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