Audit and fix NPC, door-staff and UI dialogue
- Route the Reason verb through authored reason contexts and give every shared archetype an in-character answer. - Add Hollywood wristband and TV Studio ticket/credential door-staff lines. - Clarify radio cancellation, Ask terminology, start hints and campaign-reset copy. - Record the dialogue audit and length findings in docs/ui-copy.md; add regression tests.
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@@ -75,7 +75,12 @@ func test_door_staff_lines_available() -> bool:
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var a := TestUtils.check(ok, "all joke-shop contexts have a door-staff line")
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var b := TestUtils.check_eq(scenario.door_staff_line("unknown_context", rng), "", "unknown context returns empty")
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var b_country := ScenarioFactory.hollywood_building()
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var c := TestUtils.check_eq(b_country.door_staff_line("refusal", rng), "", "venue without lines returns empty")
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var c := TestUtils.check_eq(b_country.door_staff_line("refusal", rng), "", "venue without that context returns empty")
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var e := TestUtils.check(b_country.door_staff_line("wristband_check", rng) != "",
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"Hollywood has a wristband door line")
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var studio := ScenarioFactory.tv_studio()
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var f := TestUtils.check(studio.door_staff_line("ticket_check", rng) != "",
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"Studio has a ticket/credential door line")
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# Same seed picks the same line.
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var r0 := RandomNumberGenerator.new()
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r0.seed = 11
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@@ -85,7 +90,7 @@ func test_door_staff_lines_available() -> bool:
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scenario.door_staff_line("wand_check", r0),
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scenario.door_staff_line("wand_check", r1),
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"seeded door-staff pick is deterministic")
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return a and b and c and d
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return a and b and c and d and e and f
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func test_protester_archetype_present() -> bool:
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var profiles := ScenarioFactory.shared_profiles()
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