Make character development an unversioned TODO section
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@@ -183,7 +183,8 @@ output directory. All four audit clean and stay inside the character budget:
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They vary build, head silhouette, hair/beard and outer layer while keeping the
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existing face language. They are **not in the shipped catalogue**; production
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integration belongs to milestone 0.11.4 after the 0.10.0 release candidate.
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integration belongs to the roster/runtime work under the unversioned `Character
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development` section, after the current release candidate.
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Preview: [`blender_previews/sheet_npc_crowd_prototypes.jpg`](blender_previews/sheet_npc_crowd_prototypes.jpg).
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@@ -209,7 +210,7 @@ The boundary for that future work is:
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- Only the final CC0-derived GLB and its provenance note are committed. The
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application code and any non-CC0 assets stay outside the repository.
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This is deferred; it is not part of the 0.11.0 crowd-variety work.
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This is deferred; it is not part of the current crowd-variety work.
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## Provisional NPC roster
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@@ -232,13 +233,13 @@ guests, trespassers and threats is the template.
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## Implementation plan
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The actionable tasks live in `TODO.md` under milestone 0.11.0. The workstreams
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The actionable tasks live in `TODO.md` under the `Character development` section. The workstreams
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are:
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1. **Decision and licence gate.** Complete: ADR-0015, the CC0/CC-BY rule and the
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committed preview sheets.
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2. **Generator crowd variants.** Complete as a prototype (four specs, clean
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audit, review sheet). Production integration is pending the 0.10.0 release.
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audit, review sheet). Production integration is pending the current release candidate.
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3. **Quaternius intake.** The contract-retarget prototype is a no-go. Keep the
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source as a reference; a second-rig/animation path would need its own ADR.
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4. **Roster build and runtime.** Add the four approved specs to `CHARACTERS`,
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