Add reviewed MakeHuman head prototype (vision gate rejected)
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# Head rework — review page (2026-11-04)
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> **Historical page / changed source (2026-11-04).** The numbers below describe the
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> earlier decimated MakeHuman head (1,548-tri skin). The shared source
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> `assets/models/blender_src/makehuman_head.glb` now holds the higher-resolution
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> standalone prototype; its automated vision gate returned **REJECT** (inconsistent
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> globe depth across views and no visible lid overlap). See
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> [`../../makehuman-head-review.md`](../../makehuman-head-review.md). Re-run the
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> library head build before relying on the comparison counts below.
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This page is the review checkpoint for the NPC head rework. The goal was to replace the
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sphere-and-floating-primitive face with a head that has real nose / chin / jaw landmarks at
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portrait distance.
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