Add reviewed MakeHuman head prototype (vision gate rejected)
This commit is contained in:
1 parent
d1898b3221
commit
958d3ae0ff
13 files changed
+197
-14
No files matched your search
@@ -257,6 +257,14 @@ at the MakeHuman landmarks. `build_character(name, head="mh")` assembles it; the
|
||||
`inspect` (14 bones, skinned, no issues). The judge reads the face ~3.5/5; remaining polish is
|
||||
welding the added eye/brow pieces into the head shell and a skull-conforming hair cap.
|
||||
|
||||
**Standalone head re-review (2026-11-04):** the separate
|
||||
`assets/models/blender_src/makehuman_head.glb` prototype (12,641 tris / 7,690 split verts,
|
||||
with a skin eyelid mask, recessed globes, flat iris/pupil discs and surface-anchored brows)
|
||||
was **rejected** by the vision gate: the globe depth reads inconsistently between front,
|
||||
three-quarter and profile, the iris reads decal-locked at three-quarter, and the lid does
|
||||
not visibly clip the globe. It stays local until real eyelid geometry passes; see
|
||||
[`makehuman-head-review.md`](makehuman-head-review.md).
|
||||
|
||||
### Head subdivision comparison (2026-11-04)
|
||||
|
||||
Three `head_proto` variants at UV-sphere segments 24/48/64 were rendered at 1.85 m and 1.5 m in
|
||||
@@ -485,6 +493,9 @@ and the full carded-cluster foliage pass is the one remaining owner-gated P1. No
|
||||
|
||||
## Next actions
|
||||
|
||||
- Review the standalone [`makehuman-head-review.md`](makehuman-head-review.md) prototype before integrating any head/hand part into the character library.
|
||||
|
||||
|
||||
Tracked in [`TODO.md`](../TODO.md) `3D model re-evaluation`: the remaining `A. Baseline…` item is
|
||||
this owner review; `B`/`C`/`D` carry the per-family work, and `E` adds the pose/weight,
|
||||
collider-coverage and scorecard-coverage gates this document found missing.
|
||||
Reference in new issue
Block a user