Add reviewed MakeHuman head prototype (vision gate rejected)

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zwitschi committed 2026-11-04 17:04:20 +01:00
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@@ -15,6 +15,10 @@ been cleared for public distribution.
## 3D characters, gear and props
The local MakeHuman head prototype uses the CC0 MakeHuman/MPFB base mesh
(see [`docs/makehuman-head-review.md`](docs/makehuman-head-review.md)); it is a
development prototype, not a shipped character.
The character, gear and prop library is generated by project-owned scripts
(`tools/blender_assets.py`, `tools/npc_pipeline.py`, `tools/model_pipeline.py`)
using Blender. The `.blend` working sources are developer artifacts and are not
@@ -42,10 +46,10 @@ shipped derivative of CesiumMan or RiggedFigure must keep the attribution above.
### MakeHuman head source
The decimated head used by the character head prototype is derived from the
MakeHuman / MPFB base mesh, **CC0** (`assets/models/blender_src/makehuman_head.glb`;
source `tmp/npc-research/makehuman/base.obj` with its bundled
`LICENSE.md`/`LICENSE.ASSETS.md`). It is retargeted, decimated and re-weighted by
The standalone MakeHuman head prototype is derived from the MakeHuman / MPFB base
mesh, **CC0** (`assets/models/blender_src/makehuman_head.glb`; source
`tmp/npc-research/makehuman/base.obj` with its bundled
`LICENSE.md`/`LICENSE.ASSETS.md`). It is cut, retopologised and re-weighted by
project scripts; the exported character GLBs remain project assets. See ADR-0015
and `docs/npc-model-sourcing.md`.