Add reviewed MakeHuman head prototype (vision gate rejected)
This commit is contained in:
1 parent
d1898b3221
commit
958d3ae0ff
13 files changed
+197
-14
No files matched your search
+8
-4
@@ -15,6 +15,10 @@ been cleared for public distribution.
|
||||
|
||||
## 3D characters, gear and props
|
||||
|
||||
The local MakeHuman head prototype uses the CC0 MakeHuman/MPFB base mesh
|
||||
(see [`docs/makehuman-head-review.md`](docs/makehuman-head-review.md)); it is a
|
||||
development prototype, not a shipped character.
|
||||
|
||||
The character, gear and prop library is generated by project-owned scripts
|
||||
(`tools/blender_assets.py`, `tools/npc_pipeline.py`, `tools/model_pipeline.py`)
|
||||
using Blender. The `.blend` working sources are developer artifacts and are not
|
||||
@@ -42,10 +46,10 @@ shipped derivative of CesiumMan or RiggedFigure must keep the attribution above.
|
||||
|
||||
### MakeHuman head source
|
||||
|
||||
The decimated head used by the character head prototype is derived from the
|
||||
MakeHuman / MPFB base mesh, **CC0** (`assets/models/blender_src/makehuman_head.glb`;
|
||||
source `tmp/npc-research/makehuman/base.obj` with its bundled
|
||||
`LICENSE.md`/`LICENSE.ASSETS.md`). It is retargeted, decimated and re-weighted by
|
||||
The standalone MakeHuman head prototype is derived from the MakeHuman / MPFB base
|
||||
mesh, **CC0** (`assets/models/blender_src/makehuman_head.glb`; source
|
||||
`tmp/npc-research/makehuman/base.obj` with its bundled
|
||||
`LICENSE.md`/`LICENSE.ASSETS.md`). It is cut, retopologised and re-weighted by
|
||||
project scripts; the exported character GLBs remain project assets. See ADR-0015
|
||||
and `docs/npc-model-sourcing.md`.
|
||||
|
||||
|
||||
Reference in new issue
Block a user