Record CI cache mitigation results and ignore runner logs
- Mark cache-timeout fix verified (run 1090: zero CacheService lines, 54/54 tests, job succeeded) - Ignore .gitea/logs/ (runner writes logs into the checkout) - Leave collaborator's radio-easter-egg changes in the working tree (strings.en.json, game_manager.gd) uncommitted for review
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@@ -10,7 +10,8 @@ checks job still passes; this is noise + risk of flaky timeouts.
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- [x] Remove the `actions/cache@v4` step from `checks` in `.gitea/workflows/build.yml`
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(Godot import takes ~4s; caching .godot is not worth the timeout risk).
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- [x] Add `GODOT_SILENCE_ROOT_WARNING=1` to godot steps to quiet container-as-root noise.
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- [ ] Push and confirm the next `.gitea/logs/` run has no `CacheService` timeouts.
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- [x] Push and confirm the next `.gitea/logs/` run has no `CacheService` timeouts (run 1090:
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0 cache lines — previously ~12; 54/54 tests, job succeeded).
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- [x] Optional (host admin): document in `docs/RELEASING.md` that `actions/cache` needs a
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Gitea `[cache.actions]` + cache server before it can be reintroduced.
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