Gate venue light falloff with a test (physical attenuation = 1.0)
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-03 20:14:23 +01:00
1 parent e3ec4a356a
commit 93da916f90
3 files changed
+25 -5

No files matched your search

+6 -4
View File
@@ -200,7 +200,9 @@ licence-free zone only.
board recaptured. Note: fix 2 (blade sign) is already a circular disc on a roof pole in the
code (`37f925c`); the ranking note was stale.
- [ ] Lighting: `lighting`/`lookdev` pass on sconces, canopy, marquee and street lamps with
day/late captures; verify local attenuation stays at 1.0 and no constant-falloff light returns.
day/late captures. (Attenuation is now gated: `test_venue_lights_use_physical_falloff`
asserts every `OmniLight3D`/`SpotLight3D` in all three venues uses `attenuation = 1.0`,
so a constant-falloff light cannot return unnoticed.)
- [ ] Set dressing: review entrance and sidewalk prop clusters (`set-dressing`) for occlusion,
navigation obstacles and readable storytelling clusters.
- [x] Camera height: already decided in the 0.9.0 pass — keep the 1.7 m gameplay camera; the
@@ -594,7 +596,7 @@ must inherit the reviewed face/hand/gear baseline instead of multiplying whateve
Unversioned housekeeping that keeps the planning sources trustworthy. Do these when they block a
task, not on a schedule.
**Status (2026-11-03):** v0.10.0-rc.1 source; three venues; 276 headless + 160 Python tests; the
**Status (2026-11-03):** v0.10.0-rc.1 source; three venues; 277 headless + 160 Python tests; the
Hollywood and Joke Shop facade-realism passes landed (`limestone_ashlar`, `dark_stucco`, banner
night emissive, marquee emissive test); reference boards (`hollywood`, `joke-shop`) with sidecars;
three-up boards; `tools/refboard.py` + reference-anchored generation (`--reference`, `anchor`) +
@@ -614,7 +616,7 @@ three-up boards; `tools/refboard.py` + reference-anchored generation (`--referen
- [x] Fix stale status claims as they are found; add a documentation check or grep note only if
the same class of drift returns. (Counts and the sign-in state corrected on 2026-11-03.)
- [x] Keep the Gap Analysis baseline and the README status line in sync when a test count, version
or feature milestone changes (the baseline was bumped to 276/160 on 2026-11-03).
or feature milestone changes (the baseline was bumped to 277/160 on 2026-11-03).
### Imagery and provenance upkeep
@@ -660,7 +662,7 @@ three-up boards; `tools/refboard.py` + reference-anchored generation (`--referen
Baseline: **v0.9.6** (2026-11-03). Three playable venues, tutorial/campaign/checkpoint resume,
difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
escalation/access/radio loop, shift review, the Blender asset library, 276 headless + 160 Python
escalation/access/radio loop, shift review, the Blender asset library, 277 headless + 160 Python
tests, a 21/21 clean screen-design judge and an optional Forward+ Desktop HQ build. This is the
baseline; 0.10.0-rc.1 is the current candidate source, with release approvals still open.