Add emergency aftermath: evacuation, investigation, review copy
- Responder outcomes now reach the shift review (ShiftCoordinator.responder_outcomes), and the review screen names them. - "evacuation" (emergency call, low danger, no weapon) actually clears the entrance: the door is locked, every NPC flees and is marked as leaving, and a security_failure reputation hit applies. - An emergency call the situation did not justify (no weapon, danger <= 1) appends an investigation note, records investigation_opened, and applies the existing false_report hit. The review lists the investigations. - Fix dispatch dying after the first shift: coordinator.setup() builds a new RadioSystem, so the responder_arrived connection made in _ready was lost on every venue switch/restart. _connect_radio() re-wires it beside _connect_crowd(). Tests/docs - Headless suite 105 -> 113 (test_emergency_aftermath.gd), new smoke_emergency.gd covering the investigation, evacuation aftermath, and review copy. - README controls/status/smoke checklist, TODO section moved to DONE, MEMORY notes. - Version 0.2.5.
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@@ -473,3 +473,16 @@ Completed 2026-10-31 (working tree). Headless **105/105**; `src/test/smoke_crowd
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incident (rubberneck). On `crowd_panic`, they move away from the door.
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- [x] Profile a busy entrance with textured materials and props; add LOD or culling for distant
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NPCs if frame time drops.
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## Emergency aftermath
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Completed 2026-10-31 (working tree). Headless **113/113**; `src/test/smoke_emergency.gd` covers the unjustified-call investigation, the evacuation aftermath, and the review copy.
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Responder outcomes (`command` / `restraint` / `evacuation` / `arrest`) are log lines. PLAN also
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wants evacuation, a closed street, and an investigation when the call was unjustified.
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- [x] `evacuation` outcome actually clears the entrance (NPCs leave, door stays locked).
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- [x] Unjustified emergency (low danger, no weapon) writes an investigation note on the shift
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review and applies the existing false-report / reputation hit.
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- [x] Review copy names the responder outcome, not only battery and crowd %.
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