Add the Quaternius face/silhouette gate sheet and record the geometry measurements
This commit is contained in:
1 parent
fb3e75aba3
commit
90f189a269
3 files changed
+72
-8
No files matched your search
@@ -816,14 +816,17 @@ blocked rig can no longer block the whole release.
|
|||||||
|
|
||||||
### Silhouette and face gate (owner)
|
### Silhouette and face gate (owner)
|
||||||
|
|
||||||
- [ ] Re-run the silhouette gate at gameplay distance and in portrait against the current
|
- [x] Re-run the silhouette gate at gameplay distance and in portrait against the current
|
||||||
`npc_casual`, front / three-quarter / profile. This is a new gate: ADR-0018 removed the
|
`npc_casual`, front / three-quarter / profile. ADR-0018 removed the proportion warp, so
|
||||||
proportion warp, so source proportions are now accepted by definition.
|
source proportions are accepted by definition (head 13.4 % of height, measured by
|
||||||
- [ ] Face-fidelity comparison. The Quaternius head is low-poly (≈6.2k tris for the whole body);
|
`npc_proportions`).
|
||||||
the 0.9.7 library has a sculpted realistic face. Capture both heads and let the owner pick:
|
- [x] Face-fidelity comparison sheet: [`docs/screens/npc-face-gate/`](../../docs/screens/npc-face-gate/README.md)
|
||||||
(a) full swap, (b) Quaternius for crowd roles with the procedural library for named roles,
|
captures the Quaternius base, the procedural + MakeHuman head and a procedural crowd variant
|
||||||
or (c) add head subdivision/hair cards to the Quaternius head.
|
at front / three-quarter / profile / 8 m. The page records the three options (full swap,
|
||||||
- [ ] Apply the chosen face path within 24,000 tris / 24,000 glTF vertices and re-run the gate.
|
crowd only, add head detail) and recommends the full swap.
|
||||||
|
- [ ] **Owner decision:** pick (a) full swap, (b) crowd only or (c) add head detail from
|
||||||
|
`docs/screens/npc-face-gate/README.md`, then apply it within 24,000 tris / 24,000 glTF
|
||||||
|
vertices and re-run the gate.
|
||||||
- [ ] Record the decision and its consequence in `MEMORY.md`, `docs/npc-model-sourcing.md` and
|
- [ ] Record the decision and its consequence in `MEMORY.md`, `docs/npc-model-sourcing.md` and
|
||||||
(if it changes the contract) a new ADR. Do not silently lower character fidelity.
|
(if it changes the contract) a new ADR. Do not silently lower character fidelity.
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,61 @@
|
|||||||
|
# NPC face and silhouette gate — Quaternius pilot (2026-11-05)
|
||||||
|
|
||||||
|
This page is the owner decision point for
|
||||||
|
[ADR-0017](../../adr/0017-quaternius-npc-base.md) + [ADR-0018](../../adr/0018-quaternius-stage2-runtime-rig.md)
|
||||||
|
stage 2. It answers one question: **which head ships?**
|
||||||
|
|
||||||
|
`npc_casual` is now the CC0 Quaternius `Casual_Hoodie` base baked to the project contract
|
||||||
|
(arm-down rest, five tint slots, 62-joint rig at source proportions). The procedural library with
|
||||||
|
the MakeHuman head is unchanged and still ships for the other eleven characters.
|
||||||
|
|
||||||
|
## The sheet
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Rows: the Quaternius base, the procedural library with the MakeHuman head, and a procedural crowd
|
||||||
|
variant. Columns: front, three-quarter, profile, and the crowd-distance silhouette the player
|
||||||
|
actually sees from 8 m.
|
||||||
|
|
||||||
|
Source frames: `godot --path . --script res://src/test/capture_npc_baseline.gd -- --out=res://tmp/npc-gate`.
|
||||||
|
|
||||||
|
## What the sheet shows
|
||||||
|
|
||||||
|
| | Head height / body | Face read at portrait | Crowd-distance read |
|
||||||
|
| --- | --- | --- | --- |
|
||||||
|
| Quaternius base | 0.134 | clean low-poly brows, nose, jaw, layered hair | slim, upright, clearly a person |
|
||||||
|
| procedural + MakeHuman head | ~0.20 | oversized head, soft nose, beard slab reads as a bar | bobblehead proportions |
|
||||||
|
| procedural crowd variant | ~0.20 | oversized head, flat cheeks | bobblehead proportions |
|
||||||
|
|
||||||
|
Measured (`python3 -m pytest tools/tests/test_npc_proportions.py -q`,
|
||||||
|
`python3 tools/npc_proportions.py`):
|
||||||
|
|
||||||
|
- `npc_casual` (Quaternius): head 13.4 % of height, arm-down rest, 6,206 tris, 12,988 glTF
|
||||||
|
vertices, texel density 73–74 px/m on the 256² maps.
|
||||||
|
- The procedural library: head 16–22 % of height (the stylized band in
|
||||||
|
`tools/npc_proportions.GUIDE`).
|
||||||
|
|
||||||
|
The Quaternius head is *smaller and more realistic* than the stylized library head, which is
|
||||||
|
exactly the trade the owner has to accept or reject. The vision judge that reviewed the earlier
|
||||||
|
head rework reads the Quaternius face as the cleaner silhouette of the three at both distances.
|
||||||
|
|
||||||
|
## The three options
|
||||||
|
|
||||||
|
1. **Full swap.** Every character rebaked onto the Quaternius base in `0.9.10`; the procedural
|
||||||
|
library and the MakeHuman head retire to the tested fallback. Consistent look, real anatomy,
|
||||||
|
no further head work.
|
||||||
|
2. **Crowd only.** Quaternius for the anonymous crowd roles, procedural + MakeHuman for the named
|
||||||
|
roles the player talks to. Keeps two art styles in one frame.
|
||||||
|
3. **Add head detail.** Keep the Quaternius body and author a higher-detail head (subdivision and
|
||||||
|
hair cards) inside the 24,000-triangle / 24,000-vertex budget. Most work; the current head
|
||||||
|
already reads well at gameplay distance.
|
||||||
|
|
||||||
|
## Recommendation
|
||||||
|
|
||||||
|
Option 1. The Quaternius head beats the MakeHuman head at portrait distance in this sheet, and it
|
||||||
|
costs no further authoring; the budget headroom (6.2k of 24k triangles) stays available for the
|
||||||
|
hands and gear that the review still flags as weak.
|
||||||
|
|
||||||
|
## Recorded decision
|
||||||
|
|
||||||
|
Status: **awaiting owner sign-off.** Until then `npc_casual` ships as the pilot base and the other
|
||||||
|
eleven characters stay procedural.
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 130 KiB |
Reference in new issue
Block a user