Add the Quaternius face/silhouette gate sheet and record the geometry measurements
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zwitschi committed 2026-11-06 13:44:46 +01:00
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@@ -816,14 +816,17 @@ blocked rig can no longer block the whole release.
### Silhouette and face gate (owner)
- [ ] Re-run the silhouette gate at gameplay distance and in portrait against the current
`npc_casual`, front / three-quarter / profile. This is a new gate: ADR-0018 removed the
proportion warp, so source proportions are now accepted by definition.
- [ ] Face-fidelity comparison. The Quaternius head is low-poly (≈6.2k tris for the whole body);
the 0.9.7 library has a sculpted realistic face. Capture both heads and let the owner pick:
(a) full swap, (b) Quaternius for crowd roles with the procedural library for named roles,
or (c) add head subdivision/hair cards to the Quaternius head.
- [ ] Apply the chosen face path within 24,000 tris / 24,000 glTF vertices and re-run the gate.
- [x] Re-run the silhouette gate at gameplay distance and in portrait against the current
`npc_casual`, front / three-quarter / profile. ADR-0018 removed the proportion warp, so
source proportions are accepted by definition (head 13.4 % of height, measured by
`npc_proportions`).
- [x] Face-fidelity comparison sheet: [`docs/screens/npc-face-gate/`](../../docs/screens/npc-face-gate/README.md)
captures the Quaternius base, the procedural + MakeHuman head and a procedural crowd variant
at front / three-quarter / profile / 8 m. The page records the three options (full swap,
crowd only, add head detail) and recommends the full swap.
- [ ] **Owner decision:** pick (a) full swap, (b) crowd only or (c) add head detail from
`docs/screens/npc-face-gate/README.md`, then apply it within 24,000 tris / 24,000 glTF
vertices and re-run the gate.
- [ ] Record the decision and its consequence in `MEMORY.md`, `docs/npc-model-sourcing.md` and
(if it changes the contract) a new ADR. Do not silently lower character fidelity.