Merge local map tasks into the 3D review track
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@@ -4,8 +4,8 @@ This folder holds the project documentation, visual references and generated QA
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## Current priorities
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1. [Character development](../TODO.md#character-development) — crowd, age, build, hair and outfit variety; generator-first, with the frozen NPC contract.
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2. [Local map development](../TODO.md#local-map-development) — OpenStreetMap/3D data, licensed reference imagery, photoreal facades, AI-assisted composition and Gaussian-splatting evaluation.
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1. [3D model and local map re-evaluation](../TODO.md#3d-model-re-evaluation) — asset scorecard and fixes, plus OpenStreetMap/3D data, licensed reference imagery, photoreal facades, AI-assisted composition and map/Gaussian-splatting evaluation.
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2. [Character development](../TODO.md#character-development) — crowd, age, build, hair and outfit variety; generator-first, with the frozen NPC contract.
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3. [0.10.0 release candidate](../TODO.md#milestone-0100--release-candidate) — versioned release hardening after the unversioned development tracks.
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## Start here
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@@ -175,8 +175,8 @@ Evidence and detailed contracts live in [`blender-assets.md`](blender-assets.md)
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### Local map development tooling (planned)
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The current venues are hand-authored procedural reconstructions in
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`src/game/world_builder.gd`. The **Local map development** track in
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[`TODO.md`](../TODO.md#local-map-development) is unversioned and planned: it will
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`src/game/world_builder.gd`. The local map workstreams (**H–M**) in
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[`TODO.md`](../TODO.md#3d-model-re-evaluation) are unversioned and planned: they will
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test whether licensed data and reference photography can replace or supplement the
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stylized geometry without moving map data, AI composition or splat rendering into
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the runtime.
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@@ -278,8 +278,8 @@ python3 tools/blender_assets.py texels --only npc_coat
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## Local map development (planned)
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The **Local map development** track in [`TODO.md`](../TODO.md#local-map-development)
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is not implemented yet; there are no map-generation commands to run. The planned
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The local map workstreams (**H–M**) in [`TODO.md`](../TODO.md#3d-model-re-evaluation)
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are not implemented yet; there are no map-generation commands to run. The planned
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pipeline will evaluate:
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- offline OpenStreetMap extracts for footprints and licence-compatible 3D building
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@@ -1,8 +1,8 @@
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# Development Status
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Current planning priorities are the unversioned **3D model re-evaluation**, **Character
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development** and **Local map development** tracks in [`TODO.md`](../TODO.md); none is part of the
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implemented list below yet. The re-evaluation scores the existing characters, gear, props and
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Current planning priorities are the unversioned **3D model and local map re-evaluation** and
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**Character development** tracks in [`TODO.md`](../TODO.md); none is part of the implemented list
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below yet. The re-evaluation scores the existing characters, gear, props and
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venues against the locally installed Blender skill guidance before the roster expands. The 0.10.0
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release candidate remains the next versioned release.
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@@ -24,7 +24,7 @@ docs/screens/refs/
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tv-studio/ # studio entrance reference set
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README.md
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SIDECAR.md
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blocks/<block-id>/ # local map-development blocks (TODO: Local map development)
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blocks/<block-id>/ # local map blocks (TODO: 3D model re-evaluation → H–M)
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README.md
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SIDECAR.md
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```
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