Verify the marquee emissive balance and close the facade-realism pass
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zwitschi committed 2026-11-03 16:15:38 +01:00
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@@ -393,16 +393,16 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
- [ ] Run the assisted Blender pipeline end to end on the first block (OSM import → `inspect` →
retopo/UV assist → atlas → `audit`), and document the exact commands in
`docs/asset-tooling.md`.
- [-] Building-appearance realism pass, measured against the reference set: bring the masonic
- [x] Building-appearance realism pass, measured against the reference set: bring the masonic
facade's material response (limestone value/roughness, joint lines, weathering streaks),
the banner/canopy and marquee materials, and the night emissive balance to the level of the
2009 facade photo and the 2026 street frames; capture before/after and record each delta.
(Ashlar field landed: `limestone_ashlar` tile generated reference-anchored from the facade
photo, 768 px over ~4.6 m of wall = ~167 px/m, promoted via the picks pipeline; facade
field + tint warm-shift live behind `VENUE_SPECS`, recapture committed and the day board
rebuilt. Banner cloth now carries a warm self-light registered with `_marquee_emissive`
(0.14 base energy; 0.28 at night, 0.028 by day), night capture promoted and the night
board rebuilt. Still open: marquee/canopy material pass.)
(Ashlar field: `limestone_ashlar` tile, reference-anchored on the facade photo, 768 px over
~4.6 m of wall = ~167 px/m, promoted via the picks pipeline, warm-shifted tint behind
`VENUE_SPECS`. Banner cloth: warm self-light registered with `_marquee_emissive` (0.14 base;
0.28 night / 0.028 day). Marquee sign face + bulbs: warm-incandescent already in the prop
PALETTE, now test-verified to brighten at night via `_marquee_emissive`. Day and night
captures promoted, both three-up boards rebuilt.)
- [ ] Upgrade the facade from flat material bands to photoreal detail: either texture-projected
detail (Path B below) or AI-generated material tiles derived from the facade photo (with
provenance), then verify texel density, tiling and the night look.