Harden installer icon + NSIS rebuild path
- Regenerate icon.ico with classic BMP entries (16/32/48) — PNG-compressed ICO entries can fail NSIS' icon loader on some builds - CI copies assets/textures/icon.ico onto the packaging path right before makensis, removing any stale/missing-copy failures - Recreate v0.2.1 tag after this fix
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@@ -12,9 +12,10 @@ var gm: Node = null
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var state := 0
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var state_frames := 0
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var targeted := false
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var camera_staged := false
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func _initialize() -> void:
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root.size = Vector2i(1600, 900)
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root.size = Vector2i(1280, 720)
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var packed: PackedScene = load("res://scenes/main.tscn")
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var inst: Node = packed.instantiate()
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root.add_child(inst)
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@@ -29,6 +30,10 @@ func _process(_delta: float) -> bool:
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push_error("GameManager not found")
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quit(1)
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return true
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if gm != null and not camera_staged:
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gm.guard.global_position = Vector3(0, 1.6, 5.0)
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gm.guard.head.rotation.x = deg_to_rad(-8.0)
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camera_staged = true
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if frames > MAX_FRAMES:
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print("timeout reached")
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quit(0)
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