Build distinct Joke Shop and TV Studio venues
Add the alley walls, warm lantern, shutters, dumpster, AC clutter and door step for the Joke Shop. Build the studio stone facade, bulb canopy, glossy black car, stanchions and barriers. Rebuild only the world container when the venue changes, so the guard and UI survive; add per-venue navigation checks. Capture gallery shots 12/13, update the concept mapping and docs. Headless 231/231, Python 87/87, screenshot gate 13 good/0 bad. The vision-judge retry is tracked separately because the API key is invalid.
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@@ -15,9 +15,11 @@ The central design goal is simple:
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*Screenshots are generated by [`src/test/capture_screenshots.gd`](src/test/capture_screenshots.gd) and [`src/test/capture_prop_gallery.gd`](src/test/capture_prop_gallery.gd) from the current build — day, late-night, wand screening, escalation, shift-review timeline, precision walk, and the prop lineup.*
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*Screenshots are generated by [`src/test/capture_screenshots.gd`](src/test/capture_screenshots.gd) and [`src/test/capture_prop_gallery.gd`](src/test/capture_prop_gallery.gd) from the current build — day, late-night, wand screening, escalation, shift-review timeline,
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precision walk, the Joke Shop alley, the TV Studio arrival, and the prop lineup.*
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## ⬇️ Downloads
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@@ -35,9 +37,9 @@ The central design goal is simple:
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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>
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> **Latest: v0.6.1** — fitted NPC gear, a refreshed portrait/gallery capture and the
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> post-v0.6.0 realism/visual-alignment work (v2 skylines/textures, UI mockup art,
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> flashlight beam, HUD fixes).
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> **Latest: v0.7.0** — distinct Joke Shop and TV Studio geometry, fitted NPC gear,
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> and the post-v0.6.0 realism/visual-alignment work (v2 skylines/textures, UI mockup
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> art, flashlight beam, HUD fixes).
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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@@ -116,9 +118,9 @@ Full setup, every run/test/smoke command, and the controls table are in
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## Development Status
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v0.6.1 shipped (fitted NPC gear and refreshed captures) on top of v0.6.0's
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Blender character/gear/prop library, baked AO and environment lift. The
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realism and visual-alignment passes are part of the same release. See
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v0.7.0 shipped distinct venue geometry: the Joke Shop alley and TV Studio
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entrance no longer share the Hollywood layout. It builds on v0.6.1's fitted NPC
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gear and v0.6.0's Blender asset library, baked AO and environment lift. See
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[`docs/development-status.md`](docs/development-status.md) for the full
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implemented list and [`TODO.md`](TODO.md) for what's next. Manual verification
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uses the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).
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