Add three multi-model Comedy Store scenes and plan the map recreation
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@@ -16,6 +16,45 @@ The active planning order lives in [`TODO.md`](TODO.md) and [`AGENTS.md`](AGENTS
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Versions are assigned only when a track's scope is accepted into a release. Every major, minor and patch version requires a changelog entry, a local release build and artifact verification before tagging.
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## ⬇️ Downloads
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| Platform | Package |
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| --- | --- |
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| **Windows — installer** | [`gig-line-setup-<ver>.exe`](https://git.allucanget.biz/zwitschi/security-game/releases) · contains all game data, shortcuts + uninstaller |
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| **Windows — portable** | [`gig-line-windows-<ver>.exe`](https://git.allucanget.biz/zwitschi/security-game/releases) · 64-bit, no install needed |
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| **Linux — AppImage** | [`gig-line-<ver>-x86_64.AppImage`](https://git.allucanget.biz/zwitschi/security-game/releases) · single file, `chmod +x` and run |
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| **Linux — portable** | [`gig-line-linux-<ver>.x86_64`](https://git.allucanget.biz/zwitschi/security-game/releases) · 64-bit, `chmod +x` and run |
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| **macOS** | [`gig-line-macos-<ver>.zip`](https://git.allucanget.biz/zwitschi/security-game/releases) · unsigned build, quarantine note below |
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| **Web (browser)** | [`gig-line-web-<ver>.zip`](https://git.allucanget.biz/zwitschi/security-game/releases) · unzip and serve the folder from any static host (no special headers) |
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| **Desktop HQ** | [`gig-line-desktop-hq-<ver>.zip`](https://git.allucanget.biz/zwitschi/security-game/releases) · optional Forward+ build with volumetric fog/SDFGI/flashlight; requires a Vulkan-capable GPU/driver |
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**All releases:** <https://git.allucanget.biz/zwitschi/security-game/releases>
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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>
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> **Latest published: v0.9.6** — the integration checkpoint: the 0.9.5 texture
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> and material refinement (256² NPC maps, a four-times fabric weave without baked
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> AO blotches, repaired Walk of Fame/awning surfaces and per-phase skyline haze)
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> is packaged with the v0.9.4 NPC visual optimization, the Hollywood/Joke Shop
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> maps and the v0.9.3 UI/accessibility polish, with the full gallery, smoke matrix
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> and Web/Desktop HQ build re-verified.
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>
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> **Current source: v0.10.0-rc.1** — the release-candidate source; the final tag is pending external playtest and legal review.
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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> (NSIS + appimagetool) and uploads with the portable binaries.
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>
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> macOS builds are unsigned: right-click → Open, or clear the quarantine with
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> `xattr -dr com.apple.quarantine gig-line-macos.zip`. Build instructions and
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> the release pipeline live in [`docs/RELEASING.md`](docs/RELEASING.md).
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If you are here to develop or test locally instead of downloading, jump to
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[Setup and Run](#setup-and-run) below.
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The project is under active development. The design and architecture are documented, and a playable prototype vertical slice exists (Godot 4 + GDScript): a stylized El Capitan Entertainment Centre block, a first-person guard, simulated NPCs with intents and reactions, the six-level escalation model, access inspection and admission decisions, radio calls with credibility checks, reputation, crowd mood, and an end-of-shift review.
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## Screenshots
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Every capture is rendered from the current build by [`tools/check_screenshots.sh`](tools/check_screenshots.sh)
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@@ -69,45 +108,6 @@ the sheets below track their visual progress.
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More sheets and the review criteria are in [`docs/blender_previews/`](docs/blender_previews/README.md)
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and [`docs/3d-model-review.md`](docs/3d-model-review.md).
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## ⬇️ Downloads
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| Platform | Package |
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| --- | --- |
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| **Windows — installer** | [`gig-line-setup-<ver>.exe`](https://git.allucanget.biz/zwitschi/security-game/releases) · contains all game data, shortcuts + uninstaller |
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| **Windows — portable** | [`gig-line-windows-<ver>.exe`](https://git.allucanget.biz/zwitschi/security-game/releases) · 64-bit, no install needed |
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| **Linux — AppImage** | [`gig-line-<ver>-x86_64.AppImage`](https://git.allucanget.biz/zwitschi/security-game/releases) · single file, `chmod +x` and run |
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| **Linux — portable** | [`gig-line-linux-<ver>.x86_64`](https://git.allucanget.biz/zwitschi/security-game/releases) · 64-bit, `chmod +x` and run |
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| **macOS** | [`gig-line-macos-<ver>.zip`](https://git.allucanget.biz/zwitschi/security-game/releases) · unsigned build, quarantine note below |
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| **Web (browser)** | [`gig-line-web-<ver>.zip`](https://git.allucanget.biz/zwitschi/security-game/releases) · unzip and serve the folder from any static host (no special headers) |
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| **Desktop HQ** | [`gig-line-desktop-hq-<ver>.zip`](https://git.allucanget.biz/zwitschi/security-game/releases) · optional Forward+ build with volumetric fog/SDFGI/flashlight; requires a Vulkan-capable GPU/driver |
|
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**All releases:** <https://git.allucanget.biz/zwitschi/security-game/releases>
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||||
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
|
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>
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||||
> **Latest published: v0.9.6** — the integration checkpoint: the 0.9.5 texture
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> and material refinement (256² NPC maps, a four-times fabric weave without baked
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||||
> AO blotches, repaired Walk of Fame/awning surfaces and per-phase skyline haze)
|
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> is packaged with the v0.9.4 NPC visual optimization, the Hollywood/Joke Shop
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||||
> maps and the v0.9.3 UI/accessibility polish, with the full gallery, smoke matrix
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> and Web/Desktop HQ build re-verified.
|
||||
>
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> **Current source: v0.10.0-rc.1** — the release-candidate source; the final tag is pending external playtest and legal review.
|
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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> (NSIS + appimagetool) and uploads with the portable binaries.
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>
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> macOS builds are unsigned: right-click → Open, or clear the quarantine with
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> `xattr -dr com.apple.quarantine gig-line-macos.zip`. Build instructions and
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> the release pipeline live in [`docs/RELEASING.md`](docs/RELEASING.md).
|
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|
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If you are here to develop or test locally instead of downloading, jump to
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[Setup and Run](#setup-and-run) below.
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||||
|
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The project is under active development. The design and architecture are documented, and a playable prototype vertical slice exists (Godot 4 + GDScript): a stylized El Capitan Entertainment Centre block, a first-person guard, simulated NPCs with intents and reactions, the six-level escalation model, access inspection and admission decisions, radio calls with credibility checks, reputation, crowd mood, and an end-of-shift review.
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## Game Overview
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A typical shift lasts 10–15 minutes: watch the entrance and sidewalk, judge why
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