Ship the 0.9.0 production-quality milestone
Add mixer/accessibility settings, caption/reduce-motion hooks, audio volume clamping, a 24-NPC performance smoke and shortened coat/dress stride for hem clipping. Record the explicit Godot 4.3-CI/4.7-local matrix and the 0.9 production scope. Headless 250/250, Python 94/94, 24-NPC budget smoke passes.
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@@ -4,7 +4,7 @@ The complete design rationale also lives in [`PLAN.md`](../PLAN.md); this page k
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## Game Overview
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A typical shift lasts 10–15 minutes. The player:
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A typical shift lasts 10–15 minutes. The first-person camera stays at the gameplay height of 1.7 m; the concept frames use a lower ~1.55 m reference camera, but gameplay readability and body-camera framing take priority. The player:
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1. Watches the entrance, steps, queue, and surrounding sidewalk.
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2. Determines why each person is approaching.
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