Unify the Godot 4.7.2 CI environment and cache it
Update project features and CI installs/templates to Godot 4.7.2, remove the old version matrix, and cache the Godot binary and export templates with Gitea Actions cache. Update release/docs/version references accordingly. Project import and headless tests pass locally under 4.7.2.
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@@ -159,7 +159,7 @@ Primary decisions: [ADR-0007](docs/adr/0007-locomotion-and-input-layers.md), [AD
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## Tech Stack
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- **Engine:** Godot 4.3 baseline (local dev verified with 4.7.2), GL Compatibility renderer (Web parity); optional Forward+ Desktop HQ build.
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- **Engine:** Godot 4.7.2, GL Compatibility renderer (Web parity); optional Forward+ Desktop HQ build.
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- **Language:** GDScript.
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- **Architecture:** venue-driven simulation; shared systems plus `Resource`-based scenario data.
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- **Navigation:** `NavigationRegion3D` / `NavigationAgent3D`.
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