Use the radio and wand mockups behind their forms
Draw radio_report/emergency_radio behind a transparent, padded form and switch the backdrop with the call type. The wand HUD popup now shows wand_screening behind its text while open. Both covers use the mockup panel bounds so baked-in controls stay hidden. Headless 226/226 verified in a clean HEAD worktree.
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@@ -49,14 +49,16 @@ and scene visuals with those mockups — verified with
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- [x] Wire the pause overlay to `pause_overlay` scene art (backdrop + opaque panel cover).
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- [x] Wire the settings panel to `settings_panel` art.
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- [x] Wire the shift-review screen to `shift_review` art (backdrop + opaque panel cover).
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- [ ] Wire the radial menu and HUD chrome to their reference images.
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- [x] Wire the wand popup to `wand_screening` art.
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- [ ] Wire the radial menu and remaining HUD chrome to their reference images.
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### Align in-game visuals
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- [x] Make the venue selection screen match the `start_menu` mockup (layout, palette, background).
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- [ ] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints).
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- [x] Align the pause, settings, and shift-review panels to their mockups.
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- [ ] Align the radio, wand, and timeline panels to their mockups.
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- [x] Align the radio and wand panels to their mockups.
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- [ ] Align the body-camera timeline to its mockup.
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- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`.
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### Verify against the mockups
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