Remove the obsolete graphics plan
Delete docs/plan-graphics-v0.6.md and update README, architecture, asset tooling, Blender docs and MEMORY references. Completed work stays summarized in ADR-0013, the asset-pipeline architecture and the changelog; the v1.0.0 roadmap owns future graphics work.
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@@ -86,7 +86,8 @@ character authored in Blender ([ADR-0013](adr/0013-blender-authored-npc-characte
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per-slot material maps. `NpcAvatar` instantiates that skinned model, tints its
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five material slots from the seed-driven outfit, and drives the bones from the
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existing animation code; the procedural rig remains the offline fallback (see
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the [graphics plan](plan-graphics-v0.6.md)).
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[ADR-0013](adr/0013-blender-authored-npc-characters.md) and
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[`blender-assets.md`](blender-assets.md)).
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```bash
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# Print the frozen contract (slots, bone names, triangle budget)
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