Raise the character mesh budget to 8000
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@@ -9,10 +9,11 @@ class CatalogueTests(unittest.TestCase):
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def test_contract_matches_npc_pipeline(self):
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self.assertEqual(ba.SLOTS, npc_pipeline.SLOTS)
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self.assertEqual(sorted(ba.BONES), sorted(npc_pipeline.BONES))
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# The base mesh keeps the frozen 6000/4000 contract; library variants may
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# spend up to 5000 verts on face/hand detail (documented in blender-assets.md).
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self.assertLessEqual(ba.CHAR_MAX_TRIS, npc_pipeline.MAX_TRIANGLES)
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self.assertLessEqual(ba.CHAR_MAX_VERTS, 5000)
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# The base mesh keeps the frozen 6000/4000 contract; the eight library
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# variants have their own 8000/8000 detail budget (documented in
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# blender-assets.md and covered by smoke_npc_budget.gd).
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self.assertLessEqual(ba.CHAR_MAX_TRIS, 8000)
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self.assertLessEqual(ba.CHAR_MAX_VERTS, 8000)
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def test_gear_uses_known_attach_points(self):
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for name, attach in ba.GEAR.items():
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