Raise the character mesh budget to 8000
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@@ -8,6 +8,9 @@ Semantic Versioning.
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### Changed
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- Character meshes now have an 8,000-triangle / 8,000-vertex library budget
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(up from 6,000 / 5,000) to support the remaining face, grip and clothing
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detail; the `npc_base` fallback keeps its original 6,000 / 4,000 contract.
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- Character necks are fuller and shoulders slope from the neck instead of
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reading as a thin post on a hanger.
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- Character eyes sit in the socket behind a thin upper lid, and the chin and
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