Keep generated realism runs out of the repository
Ignore docs/screens/realism/ entirely and remove its reports/captures from the index while leaving the generated folders on disk. Update the asset-tooling and concept notes to treat realism runs as local QA artifacts. Link scan clean.
This commit is contained in:
1 parent
7e084192ce
commit
7d39523e49
22 files changed
+21
-3969
No files matched your search
@@ -26,10 +26,9 @@ The `npc_portrait` capture in `capture_realism.gd` is staged, not posed by the
|
||||
crowd: it freezes one NPC on an open patch of sidewalk, parks the rest of the
|
||||
crowd out of frame, turns the subject into the camera and stands the guard on the
|
||||
sunlit side. It is the only shot where a face fills the frame, so it is the one to
|
||||
eyeball after an avatar change (`docs/screens/realism/2026-11-01-npc/`).
|
||||
eyeball after an avatar change (generate a local run under `docs/screens/realism/`).
|
||||
|
||||
Cross-cutting targets, for comparison with the 2026-11-01 captures in
|
||||
`docs/screens/realism/2026-11-01-v2/sheet.jpg`:
|
||||
Cross-cutting targets, for comparison with locally generated realism runs:
|
||||
|
||||
- **Exposure.** The concepts keep the ground mid-grey. The game's sidewalk is close to white,
|
||||
so it is overexposed.
|
||||
|
||||
Reference in new issue
Block a user