Keep generated realism runs out of the repository
Ignore docs/screens/realism/ entirely and remove its reports/captures from the index while leaving the generated folders on disk. Update the asset-tooling and concept notes to treat realism runs as local QA artifacts. Link scan clean.
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@@ -200,22 +200,20 @@ on provider/model errors and aborts on an invalid key. Use
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`--stages=day,late` limits it while tuning; `--flashlight` turns on the guard lamp for
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night stages (used by the Desktop HQ A/B). The `portrait` shot freezes one NPC on open sidewalk
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and frames the face, which is the only capture that can judge avatar detail
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(`--portrait-type=N` picks a role). The texture-adoption run,
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[`docs/screens/realism/2026-11-01-adopt/`](../docs/screens/realism/2026-11-01-adopt/report.md),
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compares the pre-adoption captures with the current build: on the shots both sets captured the
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judge's like-for-like means rose on every sub-score (overall 0.8 → 1.0, backdrop 0.6 → 1.6) and
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the Pillow metric gap fell 0.444 → 0.348. The character pass
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([`2026-11-01-npc/`](../docs/screens/realism/2026-11-01-npc/report.md)) adds the portrait shot and
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records the new faces, hands and sleeve cuffs. The
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Forward+ A/B ([`2026-11-01-forward-plus/`](../docs/screens/realism/2026-11-01-forward-plus/report.md))
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compares the Compatibility entrance with the optional Desktop HQ preset.
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The gear-fit run
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([`2026-11-01-gear/`](../docs/screens/realism/2026-11-01-gear/report.md)) checks
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the sunglasses, bag and helmet against measured head/skirt bounds with
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`python3 tools/blender_assets.py fit`; it also fixed the portrait yaw and hid
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the focus overlay so the close-up shows the avatar.
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(`--portrait-type=N` picks a role). The generated realism runs under
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`docs/screens/realism/` are **local, gitignored QA artifacts**; commit only the
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resulting decisions/docs, not the run folders. The texture-adoption run compared
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the pre-adoption captures with the current build: on the shots both sets captured,
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the judge's like-for-like means rose on every sub-score (overall 0.8 → 1.0,
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backdrop 0.6 → 1.6) and the Pillow metric gap fell 0.444 → 0.348. The character
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pass added the portrait shot and recorded the new faces, hands and sleeve cuffs.
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The Forward+ A/B compared the Compatibility entrance with the optional Desktop HQ
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preset. The gear-fit run checked the sunglasses, bag and helmet against measured
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head/skirt bounds with `python3 tools/blender_assets.py fit`; it also fixed the
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portrait yaw and hid the focus overlay so the close-up shows the avatar.
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Regenerate a run locally with the capture and `realism --run ...` commands above;
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the reports and sheets are intentionally not part of the release repository.
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## Screen design references
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