Start the UI copy and button consistency pass
Add the screen/copy/button inventory and canonical terminology, standardize inspection/wand admit-refuse hints, name the review action Return to menu, and move radio action/hold/status labels into the string table. Headless 250/250, Python 97/97, docs check OK.
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@@ -299,7 +299,7 @@ func _init() -> void:
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inspect_meta.modulate = Color(0.8, 0.85, 1.0)
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ivbox.add_child(inspect_meta)
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var insp_hint := Label.new()
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insp_hint.text = "A = allow entry D = deny entry"
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insp_hint.text = Strings.lookup("ui.inspect_actions")
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insp_hint.add_theme_font_size_override("font_size", 12)
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insp_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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ivbox.add_child(insp_hint)
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@@ -343,7 +343,7 @@ func _init() -> void:
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wand_meta.modulate = Color(0.8, 0.85, 1.0)
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wvbox.add_child(wand_meta)
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var wand_hint := Label.new()
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wand_hint.text = "A = admit D = refuse entry"
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wand_hint.text = Strings.lookup("ui.wand_actions")
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wand_hint.add_theme_font_size_override("font_size", 12)
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wvbox.add_child(wand_hint)
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wand_center.add_child(wand_panel)
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@@ -8,6 +8,7 @@ signal submitted(report: Dictionary, emergency: bool)
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signal cancelled()
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const Rules := preload("res://src/core/rules.gd")
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const Strings := preload("res://src/core/strings.gd")
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const UiArt := preload("res://src/game/ui/art.gd")
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var panel: PanelContainer
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@@ -102,7 +103,7 @@ func _init() -> void:
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var buttons := HBoxContainer.new()
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vbox.add_child(buttons)
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action_button = Button.new()
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action_button.text = "Send request"
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action_button.text = Strings.lookup("ui.radio_send_assist")
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action_button.button_down.connect(func(): _start_hold())
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action_button.button_up.connect(func(): _stop_hold(false))
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action_button.pressed.connect(_on_action_pressed)
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@@ -138,9 +139,9 @@ func open(controller: Object, emergency: bool, truth: Dictionary) -> void:
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title.text = "EMERGENCY RADIO" if emergency else "RADIO DISPATCH"
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weapons_check.button_pressed = truth.get("weapons_seen", false)
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danger_option.select(truth.get("danger_level", 1))
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hold_hint.text = "Hold the button for %.1fs" % HOLD_NEEDED if emergency else ""
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hold_hint.text = Strings.fmt("ui.radio_hold_hint", [HOLD_NEEDED]) if emergency else ""
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status_label.text = ""
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action_button.text = "SEND EMERGENCY" if emergency else "Send request"
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action_button.text = Strings.lookup("ui.radio_send_emergency") if emergency else Strings.lookup("ui.radio_send_assist")
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_holding = false
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_hold_time = 0.0
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visible = true
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@@ -161,14 +162,14 @@ func _stop_hold(cancelled_early: bool) -> void:
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if not cancelled_early and _hold_time >= HOLD_NEEDED:
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_submit()
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else:
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status_label.text = "Call cancelled - must hold the button."
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status_label.text = Strings.lookup("ui.radio_cancelled")
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func _process(delta: float) -> void:
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if not visible:
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return
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if _holding:
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_hold_time += delta
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status_label.text = "Holding... %.0f%%" % (minf(1.0, _hold_time / HOLD_NEEDED) * 100.0)
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status_label.text = Strings.fmt("ui.radio_holding", [minf(1.0, _hold_time / HOLD_NEEDED) * 100.0])
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if _hold_time >= HOLD_NEEDED:
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var was := _holding
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_holding = false
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@@ -68,7 +68,7 @@ func _init() -> void:
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center.add_child(timeline)
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var restart := Button.new()
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restart.text = "Run another shift"
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restart.text = Strings.lookup("ui.review_return_menu")
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restart.pressed.connect(func(): restart_requested.emit())
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restart.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
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center.add_child(restart)
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