Add a pose review harness and record the blocked pose capture
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@@ -88,14 +88,15 @@ yet reviewed; this document is the place to fill it.
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| Character | Silhouette | Face @1.85 m | Hands/grip | Weights/pose | Cloth/hair | LOD | Verdict |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| `npc_casual` | accept (0.9.4) | P1 (faceted planes) | accept (open palm) | — | accept | accept (two-quad impostor) | pending owner |
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| `npc_jacket` | accept | P1 | accept | — | accept | accept | pending owner |
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| `npc_coat` | accept | P1 | accept | — | accept (hem 0.76 stride) | accept | pending owner |
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| `npc_vest` | accept | P1 | accept | — | accept | accept | pending owner |
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| `npc_dress` | accept; performer props dominate | P1 | accept | — | accept | accept | pending owner |
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | — | accept | accept | pending owner |
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| `npc_firefighter` | accept | P1 | accept | — | accept | accept | pending owner |
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| `npc_guard` | accept | P1 | accept | — | accept | accept | pending owner |
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| *(pose evidence blocked: see "Pose evidence is blocked" below)* | | | | | | | |
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| `npc_casual` | accept (0.9.4) | P1 (faceted planes) | accept (open palm) | blocked | accept | accept (two-quad impostor) | pending owner |
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| `npc_jacket` | accept | P1 | accept | blocked | accept | accept | pending owner |
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| `npc_coat` | accept | P1 | accept | blocked | accept (hem 0.76 stride) | accept | pending owner |
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| `npc_vest` | accept | P1 | accept | blocked | accept | accept | pending owner |
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| `npc_dress` | accept; performer props dominate | P1 | accept | blocked | accept | accept | pending owner |
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | blocked | accept | accept | pending owner |
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| `npc_firefighter` | accept | P1 | accept | blocked | accept | accept | pending owner |
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| `npc_guard` | accept | P1 | accept | blocked | accept | accept | pending owner |
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### Gear (18)
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@@ -162,6 +163,29 @@ for presence, not re-reviewed for art quality.
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| The Joke Shop | 22,680 tris / 454 meshes | shape-language review pending |
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| TV Studio | — | shape-language review pending |
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## Pose evidence is blocked (2026-11-03)
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The weights/pose column cannot be filled yet. A pose harness was added
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(`src/test/capture_npc_pose.gd`, staged in `tmp/model-pose*`), and its output does not match the
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state it reports:
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- `_animate()` applies the seated pose (logged `rig_y=-0.339`, `leg0=-1.357`) and
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`Skeleton3D.get_bone_pose_rotation()` returns the rotated quaternion at capture time, yet the
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saved frame shows the rest pose.
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- Ruled out: missing skeleton (one `Skeleton3D`, mesh bound to it, `same=true`), hidden mesh
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(hiding `npc_base` removes the body), pose not applied (proxies and bone poses verified),
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and unbound skinning: writing a single bone rotation directly (`HipL`, `KneeL`, `Spine`,
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`ShoulderL`, `ElbowL`, `Head`) changes the rendered pixels, and a bone *position* offset moves
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the head. A standalone probe that calls the same `_animate()` sequence renders the crouch.
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- Also observed: a staged in-game `film` pose frame showed the arms down, so this may affect the
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live game rather than only the harness. That is why it is a P0/P1 candidate rather than a QA
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tooling nit.
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Next step is a focused diagnosis: compare the harness/venue staging with the standalone probe
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(SceneTree lifetime, node parents, first-frame skin bind, capture timing) and add a scene test
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that asserts a posed avatar renders differently from its rest frame. Do not mark the pose/weight
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scorecard row until that test exists.
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## Ranked candidate gaps
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Ordered by expected player-visible gain per unit of work. None is approved for fixing yet; the
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