Raise the NPC character budget to 24k and refine the prototype neck

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zwitschi committed 2026-11-05 19:37:19 +01:00
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@@ -23,7 +23,7 @@ Contract (frozen in ADR-0013 and docs/blender-assets.md):
(plus Hips/Spine/Neck as parents)
* material slots: skin, cloth, pants, accessory, hair
* neutral albedo + normal + packed ORM maps, albedo tinted at runtime
* <= 16000 triangles / 16000 vertices, UVs in [0,1], feet at y ~= 0
* <= 24000 triangles / 24000 vertices, UVs in [0,1], feet at y ~= 0
* the 13 core bones are required; extra optional bones are allowed
"""
@@ -45,8 +45,8 @@ BONES = [
"Head", "HipL", "HipR", "KneeL", "KneeR",
"ShoulderL", "ShoulderR", "ElbowL", "ElbowR", "HandL", "HandR",
]
MAX_TRIANGLES = 16000
MAX_VERTICES = 16000
MAX_TRIANGLES = 24000
MAX_VERTICES = 24000
TEX_SIZE = 256
AI_DIR = TEX_DIR / "ai"
# Base material slots that get an AI fabric albedo (`prepare` layers them over