Raise the NPC character budget to 24k and refine the prototype neck

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zwitschi committed 2026-11-05 19:37:19 +01:00
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@@ -71,8 +71,8 @@ The criteria below are for the stylized target, not photorealism. A change must
pass every applicable item before a library rebuild is accepted.
1. **Asset contract:** `npc_base` mesh node, the required bones, five tint slots,
front +Z, feet within 3 cm of y=0, 1.6–2.1 m height, at most 16,000 triangles
and 16,000 glTF vertices per character. The required 13 core bones stay fixed;
front +Z, feet within 3 cm of y=0, 1.6–2.1 m height, at most 24,000 triangles
and 24,000 glTF vertices per character. The required 13 core bones stay fixed;
optional extra bones are allowed. Gear remains at most 1,500 triangles.
2. **Proportion and silhouette:** head, neck, shoulders, torso, hips, limbs and
feet read as one body; front/three-quarter/profile silhouettes agree with the