Raise the NPC character budget to 24k and refine the prototype neck
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@@ -71,8 +71,8 @@ The criteria below are for the stylized target, not photorealism. A change must
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pass every applicable item before a library rebuild is accepted.
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1. **Asset contract:** `npc_base` mesh node, the required bones, five tint slots,
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front +Z, feet within 3 cm of y=0, 1.6–2.1 m height, at most 16,000 triangles
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and 16,000 glTF vertices per character. The required 13 core bones stay fixed;
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front +Z, feet within 3 cm of y=0, 1.6–2.1 m height, at most 24,000 triangles
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and 24,000 glTF vertices per character. The required 13 core bones stay fixed;
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optional extra bones are allowed. Gear remains at most 1,500 triangles.
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2. **Proportion and silhouette:** head, neck, shoulders, torso, hips, limbs and
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feet read as one body; front/three-quarter/profile silhouettes agree with the
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