Raise the NPC character budget to 24k and refine the prototype neck
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@@ -200,8 +200,8 @@ flatpak run org.blender.Blender --background \
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--python "$PWD/tools/blender_assets.py" -- adapt \
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--file "$PWD/tmp/npc-research/makehuman_base.glb" \
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--out "$PWD/tmp/npc-research/makehuman_adapted.glb" \
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--target-tris 16000
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# prints: adapted makehuman_adapted.glb: 36972 -> 16000 tris (bones=N, meshes=1)
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--target-tris 24000
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# prints: adapted makehuman_adapted.glb: 36972 -> 24000 tris (bones=N, meshes=1)
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```
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Run `inspect` on the adapted GLB before and after, and keep the procedural
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