Raise the NPC character budget to 24k and refine the prototype neck

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zwitschi committed 2026-11-05 19:37:19 +01:00
1 parent f0d4b81239
commit 79224c5acf
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@@ -200,8 +200,8 @@ flatpak run org.blender.Blender --background \
--python "$PWD/tools/blender_assets.py" -- adapt \
--file "$PWD/tmp/npc-research/makehuman_base.glb" \
--out "$PWD/tmp/npc-research/makehuman_adapted.glb" \
--target-tris 16000
# prints: adapted makehuman_adapted.glb: 36972 -> 16000 tris (bones=N, meshes=1)
--target-tris 24000
# prints: adapted makehuman_adapted.glb: 36972 -> 24000 tris (bones=N, meshes=1)
```
Run `inspect` on the adapted GLB before and after, and keep the procedural