Raise the NPC character budget to 24k and refine the prototype neck
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@@ -4,7 +4,7 @@ This folder holds the project documentation, visual references and generated QA
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## Current priorities
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1. [Blender NPC model overhaul](../TODO.md#blender-npc-model-overhaul-top-priority) — part-based head/face/hands pipeline and 16,000-budget contract.
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1. [Blender NPC model overhaul](../TODO.md#blender-npc-model-overhaul-top-priority) — part-based head/face/hands pipeline and 24,000-budget contract.
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2. [MakeHuman and 3D model/map improvements](../TODO.md#makehuman-character-pipeline) — body intake, asset re-evaluation and local map reconstruction.
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3. [0.10.0 release candidate](../TODO.md#milestone-0100--3d-model-and-map-improvements-minor) — versioned release hardening after the unversioned development tracks.
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