Raise the NPC character budget to 24k and refine the prototype neck

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zwitschi committed 2026-11-05 19:37:19 +01:00
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@@ -193,7 +193,7 @@ capture). Pass conditions:
### Contract (both, every prototype)
- 16,000 triangles / 16,000 glTF vertices per character; gear stays at 1,500.
- 24,000 triangles / 24,000 glTF vertices per character; gear stays at 1,500.
- Optional extra bones are allowed; the required 13 core bones and their rest positions must not
move; the `npc_base` mesh node name and the five tint slots stay unchanged.