Raise the NPC character budget to 24k and refine the prototype neck
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@@ -193,7 +193,7 @@ capture). Pass conditions:
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### Contract (both, every prototype)
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- 16,000 triangles / 16,000 glTF vertices per character; gear stays at 1,500.
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- 24,000 triangles / 24,000 glTF vertices per character; gear stays at 1,500.
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- Optional extra bones are allowed; the required 13 core bones and their rest positions must not
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move; the `npc_base` mesh node name and the five tint slots stay unchanged.
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