Fix mouse look swallowing by the HUD
Move guard look handling to the _input stage, recapture the cursor on window-focus return and when clicking back into gameplay, and make HUD controls mouse-transparent. Add regression tests for yaw/pitch and HUD mouse filters. Verified under Xvfb with real relative mouse motion. Headless 237/237, Python 94/94, movement smoke 60 fps.
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@@ -38,9 +38,9 @@ precision walk, the Joke Shop alley, the TV Studio arrival, and the prop lineup.
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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>
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> **Latest: v0.7.2** — a cost-aware OpenRouter screenshot judge, an optional
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> Forward+ Desktop HQ build with volumetric fog/SDFGI/flashlight, distinct Joke
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> Shop and TV Studio geometry, and fitted NPC gear.
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> **Latest: v0.7.3** — mouse-look input reliability fixes, plus the v0.7.2
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> cost-aware OpenRouter judge, optional Forward+ Desktop HQ build, distinct
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> venues and fitted NPC gear.
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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