Fix mouse look swallowing by the HUD
Move guard look handling to the _input stage, recapture the cursor on window-focus return and when clicking back into gameplay, and make HUD controls mouse-transparent. Add regression tests for yaw/pitch and HUD mouse filters. Verified under Xvfb with real relative mouse motion. Headless 237/237, Python 94/94, movement smoke 60 fps.
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@@ -4,6 +4,17 @@ All notable user-facing changes to Gig Line. The format follows
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[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
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Semantic Versioning.
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## [0.7.3] — 2026-11-01
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### Fixed
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- Mouse look now reads relative motion at the `_input` stage, so a full-screen
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HUD or focused control cannot swallow it while the cursor is captured.
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- Mouse capture is restored after window/compositor focus returns, and clicking
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back into a gameplay window recaptures it instead of opening the radial menu.
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- The HUD is mouse-transparent; its presentation controls no longer block
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gameplay mouse input.
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## [0.7.2] — 2026-11-01
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### Added
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