Balance the event-banner night emissive
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zwitschi committed 2026-11-03 15:54:58 +01:00
1 parent f516d3e796
commit 768dd94bfc
5 files changed
+15 -3

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+6 -1
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@@ -1111,8 +1111,13 @@ func _add_masonic_lattice(parent: Node3D, x: float, y: float, z: float,
func _add_masonic_banner(parent: Node3D, x: float, front: float, text: String) -> void:
var red := Color(0.58, 0.055, 0.065)
_add_box(parent, Vector3(2.62, 5.55, 0.06), Vector3(x, 8.2, front + 0.73),
# The reference night photo keeps the event banners readable against the dark
# stone: a low warm self-light that the day/night cycle brightens (not a
# glowing neon box). Registered with `_marquee_emissive` in `set_night_mode`.
var cloth := _add_box(parent, Vector3(2.62, 5.55, 0.06), Vector3(x, 8.2, front + 0.73),
red, true, null, Vector2.ONE, "cloth")
cloth.material_override = Materials.emissive(red, 0.14)
_marquee_emissive.append(cloth.material_override)
for y in [5.55, 10.85]:
_add_box(parent, Vector3(2.82, 0.10, 0.12), Vector3(x, y, front + 0.75),
Color(0.78, 0.62, 0.28), true, null, Vector2.ONE, "metal")