Give the street lamps real pools: 10 m range and 8 energy at physical falloff
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@@ -963,9 +963,10 @@ scorecard source, this milestone is the actionable list.
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committed `06-night-flashlight` shot shows the beam on the steps and the NPC in front.
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- [ ] Marquee/event-banner emissive read under the Compatibility renderer: measure the banner
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luminance against the reference night board and adjust only if it still clips.
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- [ ] Street-lamp pools: the night ground sits at 3.8/255 away from the sconces. Raising the lamp
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energy was rejected once for washing the sidewalk grey, so this needs a capture-driven
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range/attenuation change rather than more energy.
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- [x] **Street-lamp pools.** Added a `lamp_late` shot that frames a lamp, and made the lamps
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`StreetLamp_*` so they tune apart from the sconces. Attenuation must stay 1.0 (the venue test
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requires physical falloff), so the pool comes from range and energy: 16 m/2.2 → **10 m/8.0**
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takes the pool 14.1 → 16.0 and the gap between poles 2.7 → 1.3, pool/gap 5.2 → 12.3.
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- [x] Refresh `docs/screenshots/` for the whole roster and the new flashlight; `check_screenshots.sh`
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reports 21 good / 0 bad.
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- [ ] Set dressing: fix the Joke Shop queue story (podium/stanchion line at the door), rope
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