Give the street lamps real pools: 10 m range and 8 energy at physical falloff
This commit is contained in:
1 parent
16dc1dfea4
commit
7546092c01
21 files changed
+40
-7
No files matched your search
@@ -130,6 +130,10 @@ canonical implemented-features list in `docs/project/development-status.md`.
|
||||
gear library. The procedural library + MakeHuman head stay in the tree as the tested fallback
|
||||
(`build --source procedural`), not in the shipped roster. Silhouette variety is the known
|
||||
regression — three meshes for twelve roles — and the modular part library is the `0.9.10` fix.
|
||||
- **Venue lights must keep `omni_attenuation == 1.0`** — `test_world.test_venue_lights_use_physical_falloff`
|
||||
enforces physical falloff on every Omni/Spot in all three venues, so a "pool" cannot come from
|
||||
sharpening the curve. Use `omni_range` + energy instead: 10 m / energy 8 gives a brighter pool and
|
||||
a darker gap than the old 16 m / 2.2.
|
||||
- **Tune lights against a measurement, not a look (2026-11-06):** the shipped flashlight changed the
|
||||
late-night frame by 0.1/255 and nobody noticed. `capture_realism.gd --stages=late --flashlight`
|
||||
renders the same frame with the lamp on and off; mean luminance of the aimed region and the near
|
||||
|
||||
Reference in new issue
Block a user