Map 1: rebuild Hollywood as the El Capitan landmark
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.

Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.

Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
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zwitschi committed 2026-11-02 12:34:48 +01:00
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| Venue | <img src="designs/venue_overview.png" width="320" alt="Venue design"> | <img src="../screenshots/01-venue-overview.png" width="320" alt="Venue capture"> |
| Joke Shop | <img src="designs/joke_shop_queue.png" width="320" alt="Joke Shop design"> | <img src="../screenshots/12-joke-shop.png" width="320" alt="Joke Shop capture"> |
| TV Studio | <img src="designs/studio_arrival.png" width="320" alt="Studio design"> | <img src="../screenshots/13-studio-arrival.png" width="320" alt="Studio capture"> |
| El Capitan | <img src="concepts/hollywood_boulevard/hollywood_boulevard_entrance_day.png" width="320" alt="El Capitan reference"> | <img src="../screenshots/01-venue-overview.png" width="320" alt="El Capitan capture"> |
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These are AI-generated example frames (`python3 tools/scene_concepts.py generate --group scene`, `openai/gpt-5-image-mini`, 1280×720) for the realism pass. They are art direction, not assets. `tools/scene_concepts.py realism` pairs them with the in-game shots from `src/test/capture_realism.gd` (see `SHOTS` in the tool). New generations never overwrite a file here; they are saved as `<name>-vN.png`.
## Real-world Hollywood block
The map-optimization references for the El Capitan Entertainment Centre block
(6840 Hollywood Blvd) are in
[`hollywood_boulevard/README.md`](hollywood_boulevard/README.md). The real-site
facts and game mapping are documented in
[`../../hollywood-boulevard-map.md`](../../hollywood-boulevard-map.md).
## Concept list
### Hollywood Entrance
@@ -0,0 +1,19 @@
# Hollywood Boulevard references
AI-generated art-direction frames for the real El Capitan Entertainment Centre
block at 6840 Hollywood Boulevard. They are generated with
`tools/scene_concepts.py generate --group scene --only ...` and are not shipped
game textures. The geometry mapping and source links are in
[`../../../hollywood-boulevard-map.md`](../../../hollywood-boulevard-map.md).
## Entrance — day
![El Capitan Entertainment Centre entrance in daylight](hollywood_boulevard_entrance_day.png)
## Entrance — night
![El Capitan Entertainment Centre entrance at night](hollywood_boulevard_entrance_night.png)
## Across the boulevard
![Ovation Hollywood frontage across the boulevard](hollywood_boulevard_across_street.png)
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