Add tracked AI skills for Blender assets and release QA
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@@ -618,6 +618,17 @@ three-up boards; `tools/refboard.py` + reference-anchored generation (`--referen
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- [ ] Prefer `tools/scene_concepts.py promote` (or a manual move into `game_ready/v2/` plus a
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`PICKS` entry) so new picks follow the same path as `limestone_ashlar` and `dark_stucco`.
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### Agent skill upkeep
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- [x] Add the tracked project skills `gig-line-blender-asset-contract` and
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`gig-line-release-qa` under `.agents/skills/`, with references for the
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asset contract/verification and release/QA runbooks.
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- [x] Keep the third-party `blender-skills` pack local/gitignored while allowing
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project-authored skills to be committed; reference the skills from
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`tools/README.md`, `AGENTS.md` and `MEMORY.md`.
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- [ ] Revisit the skills after the next Blender or release work changes the
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contract, commands or gates; stale skills are worse than no skill.
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### Blender skills upkeep
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- [ ] Re-check the installed Blender pack (`version.json`) when updating it and record the version
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