Add tracked AI skills for Blender assets and release QA
This commit is contained in:
1 parent
e4e1566e55
commit
724e8b183f
13 files changed
+1124
-25
No files matched your search
+12
-2
@@ -59,9 +59,19 @@ assets/models/generated/npc_base_*_normal.png
|
||||
# Local AppImage extraction
|
||||
squashfs-root/
|
||||
|
||||
# Local agent skills (installed per machine from the Blender Skills Pack; not part of
|
||||
# the game, tests or release artifacts, and never shipped)
|
||||
# Local agent skills. The third-party Blender pack is installed per machine and
|
||||
# stays ignored; the two project-authored skills are tracked so the workflow can
|
||||
# be shared and reviewed.
|
||||
.agents/
|
||||
!.agents/
|
||||
.agents/*
|
||||
!.agents/.gdignore
|
||||
!.agents/skills/
|
||||
.agents/skills/*
|
||||
!.agents/skills/gig-line-blender-asset-contract/
|
||||
!.agents/skills/gig-line-blender-asset-contract/**
|
||||
!.agents/skills/gig-line-release-qa/
|
||||
!.agents/skills/gig-line-release-qa/**
|
||||
# Blender asset library: per-asset Cycles renders are local review output (the
|
||||
# committed review artefacts are docs/blender_previews/sheet_*.jpg), and Godot
|
||||
# extracts the GLB-embedded textures next to the models on import.
|
||||
|
||||
Reference in new issue
Block a user