Add tracked AI skills for Blender assets and release QA
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zwitschi committed 2026-11-03 19:53:32 +01:00
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@@ -59,9 +59,19 @@ assets/models/generated/npc_base_*_normal.png
# Local AppImage extraction
squashfs-root/
# Local agent skills (installed per machine from the Blender Skills Pack; not part of
# the game, tests or release artifacts, and never shipped)
# Local agent skills. The third-party Blender pack is installed per machine and
# stays ignored; the two project-authored skills are tracked so the workflow can
# be shared and reviewed.
.agents/
!.agents/
.agents/*
!.agents/.gdignore
!.agents/skills/
.agents/skills/*
!.agents/skills/gig-line-blender-asset-contract/
!.agents/skills/gig-line-blender-asset-contract/**
!.agents/skills/gig-line-release-qa/
!.agents/skills/gig-line-release-qa/**
# Blender asset library: per-asset Cycles renders are local review output (the
# committed review artefacts are docs/blender_previews/sheet_*.jpg), and Godot
# extracts the GLB-embedded textures next to the models on import.