Verify NPC headgear clearance after the face pass
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zwitschi committed 2026-11-02 19:30:19 +01:00
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@@ -44,6 +44,7 @@ Implemented so far:
- NPC torso/hip transition (0.9.4 work): the pelvis and chest are slightly wider than the waist, giving shirts and jackets a readable taper into the hips without changing the build multipliers or the skeleton. The comparison is `sheet_npc_baseline_compare-torso.jpg`.
- NPC mesh budget (0.9.4 work): the eight library variants now have an 8,000-triangle / 8,000-glTF-vertex cap (up from 6,000/5,000); the `npc_base` fallback remains 6,000/4,000. Current characters measure 4,226–5,218 triangles and 4,119–5,240 vertices.
- NPC face-detail pass (0.9.4 work): ala wings and a smaller nose bridge/tip, one rounded mouth slot, and a darker ear concha; all eight rebuilt. The comparison is `sheet_npc_baseline_compare-face-detail.jpg`.
- NPC headgear clearance (0.9.4 work): the 96-frame final-context review after the face-detail pass confirms the cap, firefighter helmet, hood and sunglasses clear the refined brow and eyes; no gear rebuild was needed.
- NPC hand pass (0.9.4 work): wider, shallower palms; four two-segment bent fingers with rounded tips and a separate bent thumb; optional `--view=hand` capture at 0.80 m. The hand comparison is `sheet_npc_hands_compare.jpg`; item grip offsets remain open.
- NPC proportion audit (0.9.4 work): `tools/npc_proportions.py` measures all eight GLBs against a stylized height/head/shoulder/hip/torso/leg/arm/foot guide. All variants pass; the head and broad-build silhouettes are the nearest upper bounds. Results are in [`npc-proportion-audit.md`](npc-proportion-audit.md).
- NPC P1 portrait fixes (0.9.4 work): tourists now hide their photo-pose camera bag outside `photo`/`film` poses, removing the duplicate-backpack silhouette; the backpack gear was rebuilt with flattened, forward chest straps and a fresh AO map. The before/after sheet is [`blender_previews/sheet_npc_baseline_compare-p1.jpg`](blender_previews/sheet_npc_baseline_compare-p1.jpg); the face and remaining clothing/hand work stay open.
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@@ -169,10 +169,11 @@ The refit backpack measures 380 triangles / 406 vertices.
6. **Shoes are simple blocks.** They are grounded, but the toe/heel silhouette
is minimal; the responder and firefighter footwear should remain distinct
after any refinement.
7. **Headgear scale needs a visual, not just numeric, check.** The cap and
helmet width ratios are 1.067 and 1.651; those are expected for headgear, but
the brim/ear clearance and the helmet's relationship to the head still need a
face-on check.
7. **Headgear scale and clearance. Checked 2026-11-02.** The cap and helmet
width ratios are 1.067 and 1.651; those are expected for headgear. Final-context
portraits confirm the cap, firefighter helmet, hood and sunglasses clear the
refined brow/eyes, and the helmet brim still reads as deliberate turnout gear.
No gear rebuild was needed.
8. **Performer props dominate the silhouette.** The red cone hat and the
primitive sign are intentionally large stage props, but they should be
checked during the pose pass so they do not read as head/body geometry.